cptincognito-old
cptincognito
cptincognito-old

Not a lot of people pick up on it, but lots of the art in RAGE is influenced by 70's/80's sci fi illustration. Think Gamma World or Heavy Metal, not Fallout. The art department at id these days is seriously hardcore- people give their old games a lot of flack (possibly deservedly), but people should realize that it's

Not sure if Bungie is even distantly related to the Bungie I knew- Alexander Seropian and Jason Jones, University of Chicago students making awesome games for Mac. As an aside, the guys making this game seem to all be vets of Bungie post-Halo2.

@denki: Yeah- this screams Abuse and I'm not sure why... the movement? Bungie made a lot of neat games before they became the Halo factory.

Lots of the awesome shown is procedural- the lighting/shadows/tesselation all combine to make awesome graphics from simple inputs. A white room with a red ball and a single point light look good with realtime radiosity. These days making art for games is hard because you have to do lots of meticulous hand painting and

If by proper you mean classically raytraced, you're probably a few more years away from it. SSAO and other AO tricks work pretty darn well- as do the SSS tricks that are afoot here.

Splash Damage are pretty rabid PC players, and they want to make the best game they can. There's somewhat obvious things that consolized FPS' can do to be great on PC, developers just don't bother cuz they don't care. SD cares.

There are- 3 distinct body types, one of which is 'the heavy'. Way more NFL than NBA.

I'm sick of every shooter with a non-photoreal art style getting compared to Borderlands. Just flipping stop it. Rockpapershotgun called it a mix between Gears of War and Pixar- use that in the future and it'll sound like you actually gave it some thought. (sorry if that's harsh, it's just the Borderlands-alike thing

Scary white people with track suits.

It replaces the map mobility afforded by vehicles with the SMART system, but it's not really a core gameplay thing. The class/objective based stuff is all classic ET, and it's a very specific feeling game. Personally, I loved all of SD's previous games, and Brink seems to be doing a good job of evolving their formula.

Yeah, the fact the press release wasn't reprinted entirely in the Kotaku article is a shame.

@halopower67: No, Splash Damage are just terribly over-optimistic about release dates. When it was first announced they said it'd be out in Spring 2010, and I feel like the marketing dept. might have kicked promotion into gear a little earlier than they should have.

@JPS: It's ETQW without vehicles. Really- go play that game, Brink will be another iteration of that, I promise.

@Thorax: Um, that's kinda what they appear to be doing- trying to please everyone as in a broader market than CRPG fans.

@Paul_Is_Drunk: That's because it's easier to market a sequel and has no bearing on the quality of the product.

@TheTonyShow: Note to developers: I (heart) bacon and eggs.

@fdisk: I must say, great PC gamer username.

@Painronamic: That would be pretty crazy if he has, because DA2 is developed by BioWare and published by EA. If Kotick was behind all the PC dev's treating PC gamers like red headed stepchilds that would at least point to a solution.

@Koztah: Or 3D-Coat... but in all honesty it's got a very zbrush look. I'd put $5 on it, no more. If only zbrush didn't have the worst UI since Kai's power tools... though i'd kill for something as intuitive as KPT in ZB.

@GamerKT: Maybe she does and you can't tell because she's wearing so much?