cowfish13
cowfish13
cowfish13
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And here’s Michael (Ned Luke) in an anti-gun PSA.

I found it odd that you can use lethal options before proper engagement. Maybe its because only the first couple of levels have you as a regular on-duty detective while the majority of the levels have you partially off the force.

I would have also appreciated the option for the flash badge option to be a force

Also to add: At GDC, multiple employees that worked on the last 2 Battlefield campaigns were not afraid to tell me that they were terribly managed and were simply not good. They aren't afraid of the implications, but they won't blame themselves for faults at a corporate level. Corporately, however, EA is known to

The protagonist :)... and the female partner... and the hacker... and the captain.

In multiplayer believe it's a resource problem. At least in BF3, there was one voice actor for each faction. I could easily see one of the cop classes being female. I think in this generation, they should step it up, and have every class have around 2 or 3 character models, and multiple voices. BF3 had fantastic

Well, now it looks like B-Movie action, as opposed to balls(vag)-to-the-wall violence and references. Duke Nukem is somewhat dated and even his best games don't hold up in how references are made, so they may just be avoiding having a travesty like in DNF. However, the violence is something that does hold up, and

People Can Fly and Chair are both amazing, but I feel that they are being under utilized. I'm glad PCF is now working on Fortnite but Chair is still stuck on Infinity Blade. I'm actually not a big fan of Metroidvania's, unless they are near perfect, and and Shadow Complex was practically perfect.

Raichu will never be featured in anything because of Pikachu. When I heard that Pokken will pander more to adult fans, I got excited that Raichu would be featured. But they immediately saw an end to that dream. So yeah, fuck you Pikachu.

Of all of Sarkeesian's requests, I could see this being viewed as the most well-intentioned but creatively stifling one—Why not sometimes have a sexy female enemy? Why not sometimes let a character of any type be helpless or play up their gender?—and yet it also seemed to be the one where she was trying hardest to

The most important inspiration.

It's actually an interface issue. They would need two gameplay options or a dropdown list to select solo or matchmaking. Bungie takes weeks to even add the promised "faction data list" in the menu. I feel that it's bad planning.

My rebuttal would be that half the game is 3D-based strafing gameplay, but the point against that is the controller doesn't have a control stick.

Apparently, battles will be divided into 2 phases – the "Field Phase" and the "Duel Phase." The exact details on the difference between these phases is still unknown, but apparently it will be possible to fight in either phase.

This guy was the preset from the Treehouse presentation. He's basically Yu Narukami from Persona. I love this. That's one more game he is going to be in.

That's what I was hoping for. Thanks for clarifying.

Costco apparently does this too.

I always had the idea of a game using an arcade style continue system for respawing as a way to force tension. For anti-evil reason, it would cap out at the full price of the game, where you would have unlimited respawns. Victory would quite literally save you money.

The game alternates between the two modes, strafe fighting and locked 3d fighting.

"Star-Lord"
"Who?"