cosmonaut-zero
cosmonaut.zero
cosmonaut-zero

That's how I read it as well.

Same reason parents still think that sugar contributes to hyperactivity: http://www.mindthesciencegap.org/2012/10/01/why-arent-my-kids-hyper-after-binging-on-sugar/

Please don't be an FPS...

That prompt almost ruins the combat for me. It's not interesting. It's a crappy reflex text that holds no fun value in the performance. Plus, it murders the pacing because now the game has to give you enough time to do this crappy reflex test on every single attack. The combat is already on the slow end, in terms of

Holy shit, I get to be a one-percenter?! LIKE A BAWSS.

Just to verify, you are aware that no money changes hands unless the project successfully funds, right? The first half of that doesn't carry any risk for a backer except for maybe some disappointment that the project won't go forward.

This is why using Kickstarter for video game development is kinda iffy. There are just too many variables involved. It works much better for things where you know the person can do it in a reasonable amount of time and it's really just the money that's the issue. If somebody's designed a board game and just needs the

And here I just assumed it was meant to be tongue-in-cheek. A big-budget war game that satirizes big-budget war games would have actually been kinda rad.

If you read the quotes, it doesn't seem like they really care. I mean, read this article: http://www.eurogamer.net/articles/2012-10-26-hotline-miami-creator-helps-pirates-play-his-game

/slowclap

Thank you for saying this. It's something that always turns me off in multiplayer games. It even bugged me in League of Legends, and that game has a lot of similarities to RPGs. I would have played more BFBC2 than I did, but then I realized that the game had so little confidence in itself that it had to lock me out

Read my first paragraph again. I didn't say that you were overgeneralizing, except maybe inasmuch as accusing a huge number of writers of being creepy and/or unempathetic, which I called out specifically enough there should be no confusion. What I said is that you read generalizations that don't exist into the

You call a bunch of otherwise good people creepy and/or unempathetic, you bet your bananas I'm gonna come out swinging. You'll have to forgive me if I am unsympathetic when you construct straw men to attribute overgeneralizations to.

Maybe you don't need to be a woman to understand, but it sure helps. It did in this specific real-life case, where the men did indeed fail to understand.

Your lip service to the value of varied perspectives rings false when you spend the rest of your comment downplaying the value of varied perspectives, and show a lack of ability to appreciate those perspectives yourself. Your "not to dismiss this" is the equivalent of those meaningless "no copyright intended" notices

It's a danceable version of IDM, what do you expect? I mean, it's not going to be as convoluted as Aphex Twin or Venetian Snares, but if you compare it to any other genre of dance music it's a great deal more "musically rich, complex music."

I am a brony, like dubstep, hate BLOPS but like other FPSes (Halo is great), think retro games are valuable despite the tendency for nostalgia to overvalue them, and hate Twilight because I watched them and they're legitimately really bad. The get slightly less embarrassing as the series goes on, but holy shit that

This is why DeviantArt is great. That moment when you switch from "Why in the fuck does this exist?" to "Whatever, it's pretty rad. Might as well enjoy it."

As long as they decide to make an RPG this time, I don't really care when they set it.

Are people just scouring every texture in every middle eastern stage of every game now?