I had always assumed that it was meant to be tongue-in-cheek, and the bathos of the SUPER SERIOUS SOLDIER doing his best Hamlet impression juxtaposed with the pisstake name "Warface" was was just the latest punchline. Why not run with that and lampoon Call of Honor: Warfare Evolved and its ilk? Seems like the whole…
ITT: SRSFACE earns his name. Also, is right.
I can see how coming at it for the first time after playing PS1 era games would be pretty rough. When FF6 came out it raised the bar for writing and characterization, but those later games had multiple CDs worth of space to work with. It just can't compete on sheer volume. You have to read a lot into FF6 to get there.…
"I'm not homophobic, I just have a kneejerk VIOLENT reaction to males who aren't stereotypically masculine."
I agree that there are problems with the writing, including a structural problem where the cutscenes are somehow both long-winded and leave off important (and interesting) info. I'm not trying to say that the writing is flawless. What I'm trying to say is that it is, at its heart, a Japanese melodrama, and I kind of…
My problem with the wheel is that it doesn't have much room, display-wise, to include detail or nuance. So instead of making what you actually say obvious, they have to contextualize every choice within the structure of the conversation and the game's systems (ie: paragon/renegade) and rely on making the effect of the…
Hrm. I felt like the firework scenes fit the tone of the overall story. They were sappy, but it was very much a Japanese style melodramatic story, in which those types of sappy scenes are a mainstay.
TBH, the dialogue options in the ME games hit me perfectly wrong. Renegade Shepard and Paragon Shepard are two different characters that Bioware has designed, and you make the same identical choice over and over and over: which of those two characters is going to act in this scene. But then again, he can't have an…
http://www.ibtimes.com/homophobes-likely-be-closet-gays-study-finds-434958
HEY. I'll have you know, a central tenet of any enlightened philosophy is this universal truth: FRIENDSHIP IS MAGIC.
Because it's kickass?
Let's remember that this game came out in 1994. That there were any instances where specific characters responded at all was kind of a big deal. Could it have been better? Oh most definitely. But at the time I remember the tiny amount of responsiveness there was blowing my mind.
Insecure in your masculinity much?
I like to call the Bioware school of RPG design "multi-linear." You have an opening, and then you have a choice of 3-4 different plot threads that you can pick up, which pull you along until their conclusion. Once you've woven those threads together there's the climax and finale (and when they're smart a denoument).…
You say that, but people's biggest problem with FF13 was that it was TOO DIFFERENT from other FF games. The one thing that has stayed constant with that series over the years is how much it changes from game to game.
Don't you dare talk shit about Final Fantasy 6. DON'T YOU DARE. All that non-linear noodling has context and meaning where TES games don't because of the first half. It's like a series of vignettes where you get to see what happened to everybody and how the world has changed. Instead of one roller coaster of a story,…
24-hour double IP boost just means the servers are going to be begging for mercy and nobody's actually going to be able to play. GG Riot.
Whether it's still strong is irrelevant. You're locking players into choices they made, and then changing what those choices were ex post facto. The Glaive Throw nerf was just a convenient example.