cosmonaut-zero
cosmonaut.zero
cosmonaut-zero

Hold on, a field packed with Bowser Juniors lost to a Yoshi, and that’s supposed to convince me that Bowser Jr. is imbalanced?

Something doesn’t add up here.

New plan: always refer to men as “man babies”, since FB does not consider babies a protected class

That’s opt-in at the PC Bang level, and like the article mentions owners have a financial disincentive to take such steps.

Except that’s not actually true.

Does any competitive fighting game scene allow programmable macros?

Cause that’s the main problem here.

Just include a hard switch to disable to macros, or release a version without that capability.

They'll never recapture their focus until they take the time to carefully craft each game instead of popping them out every single year. This sort of thing takes revision, craftsmanship, and vision and you just don't have time for that on a yearly franchise dev cycle.

I agree with most of his points: it was a mixed bag as a movie. There were brilliant bits, and there were bits that didn't work, and many of the flaws are because it was too obsessed with staying true to the particulars of the original. Normally I'd be willing to appreciate it for its successes.

Yep. I wanted that fucking bigot Ashley dead so bad. It didn't matter that Kaidan was kinda snooozy.

I actually quite like the name "Bravely Default." It neatly encapsulates what the game is about, and really that's the #1 job for a title. The odd sound of it tells you that it's suffused with Japanese sensibilities. "Default" is a reference to the traditional or old-school nature of the game. And "Bravely" signifies

Stolen shamelessly from that Harmonix game Amplitude. It's one of Kasson Crooker's numerous aliases for songs he wrote for it. Specifically, the final hidden bonus song. Thought it sounded cool, folding together the third best number, space, and a cooler Russian version of a word; and I like that it's an obscure

I feel like they could have just released it as Early Access and they would have been golden. What better way to get people to Kickstart the second half of your game than releasing the first half and leaving them wanting more? Doing basically the same thing but framing it better, and letting people know what was up

Looks fun to me. Also: cheapest garb ever.

The only way Monopoly or Risk are going to ruin friendships is if somebody seriously suggests you play them. Then you can laugh at them and tell them to get out.

The number doesn't matter. The point is it sucks even if it only happens to one person, and even if that person isn't me. I agree that it's possible-but-extremely-unlikely. TBH, it's more likely to be a mix-up or mistake than malicious action. By and large people who go into public service genuinely want to help. But

This quote is not precisely about the government, although the government is certainly a part of it. It's about the slow erosion of human rights through the constriction of social mores and the spectrum of allowable political discourse. When mobs of angry rednecks were assaulting people for being Muslim in 2002, that

0.001% of a few hundred million people is actually a hell of a lot of people.

In some ways it's the opposite of Echochrome...

In my experience, most people who are really into their characters are stoked when they die in a cool way. A friend of mine has a character she'd been playing for like 5 years who died recently. She'll be the first to tell you that it was awesome and a perfect way for the character to go.

If nerdiness is defined as loving something wholeheartedly, unironically and unselfconsciously, as I've sometimes heard it, then LARPing is indeed the epitome of nerdiness.

Yeah. I like that combat-focused LARPs like Amtgard and zero-combat rock-paper-scissors LARPs can coexist.