cosmonaut-zero
cosmonaut.zero
cosmonaut-zero

Goddammit, I want my Reishiki.

Any game that's going to apply patches that make sweeping changes to abilities should include a respec option, IMO. I mean, let's say you're playing an Outlander and you were invested in the Glaive Throw. Well Runic just hit you with this fun little tidbit:

People are recommending Gamevil games? I don't...? I don't understand? The few games of theirs I've played have been shitty crippleware knockoffs that shoehorn the worst sort of fun-destroying energy and paid-currency mechanics. For instance their ripoff of Battleheart which made a $2.99 game cost MUCHMUCH more if

Android?

"i [sic] looks like a coloring book colored in with water colors. Really dark/heavy outlines, and odd colors."

Dammit, where's my alpaca Oshawott!?

Can we just get them to release Inazuma Eleven in English?

Jabbing at the other big sci-fi shooter franchise when it jumped the shark with Halo Wars, for starters.

Well, in order to have a hostile community, your game must first have an actual community. So we're probably safe here.

If looking down for a few seconds means death or failure, you're doing RPGs wrong. I mean, I agree with your premise that it's not going to make up for essentially using seven-year-old tech. But for RPGs, utilizing a secondary screen might move us away from the toxic trend toward active systems which are antithetical

The problem is that co-op experience was all it really had going for it, and it didn't find a lasting audience for it. The design of the single-player stuff showed a clear lack of understanding of what worked and didn't in the first one, and what popular design choices from other games should have been left in those

the one at 0:40-0:43 is El Shaddai.

Even Lex Luthor is the good guy in his own head.

Oh hey another autorunner. Neat.

QFT

I flat-out refuse to play games with virtual buttons. It just shows that they didn't care to make a game for touch devices. It would be like playing a PC game without mouse and keyboard support. So... definitely not bothering with this. But still, I can imagine a visual layout that works well enough. I can't imagine a

You're not even squashing it, considering the huge difference in resolution and dimensions. You just hold the device vertically, tile the two screens in there, and then you any leftover space for a control bar with your dpad and buttons.

Subarashiki Kono Keitai!

We played this. It's called Brutal Legend.