cosmo-the-ass-man
Cosmo the ass man
cosmo-the-ass-man

Bastion, it's... Ok from what I played, only two-three hours in. Been trying to do the proving ground challenges. I love me some fast-paced action so my load-out is: War Machete w/ Fang Repeater. What's your favorite load-out?

A great example of dialog that's for the purpose of guiding the player are the in game tutorials. They try there best to make it fit within the context of the story, but in the end it feels inorganic (I hope I understood you right, I'm a tad bit slow.) this is also a side effect of the "interactive" element of games.

Personally for me it's grim fandango. The writing in that game is just so good and witty. It has yet to be matched by any other game. The writing itself is comparable to a Cary Grant movie, or Casablanca (might be exaggerating there)

I was reading a few comments today, and it made me think. Why do people say video games (when compared to other media.) have bad writing? As a person who enjoys movies and books, I like to think of myself as person who can judge good writing, and although I agree that the majority of games have mediocre writing, the