“We’re probably only going to make some of the money with this project. We’d much rather make ALL of the money. So instead, we’ll take none of the money; project cancelled.” - An EA exec, probably
“We’re probably only going to make some of the money with this project. We’d much rather make ALL of the money. So instead, we’ll take none of the money; project cancelled.” - An EA exec, probably
This seems like a good entry point for new folks to the series. Ignore the vocal minority who are whining because they can’t put their Lairon in the game.
is it difficult being this boring of a person
Wow people here are assholes for some reason. This is a super fun write-up, I like the idea that professional photographers can find a neat and productive angle to play video games that I had never thought of before. I don’t have the patience or aesthetic eye to ever spend much (if any) time in some of the amazing…
Are you ok?
Bless you for writing the response that I didn’t have the energy to. Hot takes like his are usually so ignorant that all I can do is shake my head.
Personally, I lost all love for food when I found out that professional chefs change it to taste better by using all kinds of fake spices and herbs and techniques. Also, I am convinced that things I have no idea how to do at a high level are incredibly easy and I could do them if I wanted to, which I don’t, so there.
Bethesda is the company who were on the forefront of terrible DLC with Horse Armor in Oblivion. They are also the company who relied on their customers to fix their games since they would release them in a near broken state. I remember this all the way back to Daggerfall.
By not reading it
how can you read this article and come away with that take.
i wonder: has anyone else found this game to be a chore? i feel like it lost its magic really early on. struggling to circle back and finish it.
“This is your room, maestro.”
Now this is a pleasant surprise, one of my favorite DM tracks.
Literally the best use of jiggle-physics in a fighting game.
Question: have you played a M:UA game before?
Have ANY X-Men Legends/Marvel Ultimate Alliance games had interesting puzzles or interesting levels? They’ve ALL been brawlers where 85% of the game is enjoying the power-trip and 15% is unlocking new characters. I don’t understand what makes this one worse to you in some way?
“Gravity is a harness,” Sigma says in the trailer. “I have harnessed the harness.”
I do not comprehend what you just wrote. I'm not a stickler for grammar or anything I just have no idea what point you were trying to come to here.
I much prefer there being no message boxes because first of all it forces the creator to tell a story entirely through visuals and second means there’s no glut of levels that can only be beaten by reading messages that may be in another language you don’t understand.
you need to learn to separate your overemotional reactions to critiques of video games from reality. There’s nothing biased in this piece at all. It’s a generally positive review calling the game a success at what it wanted to be. He offered a critique as it stands up against modern games of the same genre and how a…