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This sounds awesome. I would totally play a game about the laws of robotics. Especially if it's a combat game. Hopefully it'll require some creative thinking.

Systems, play, design: these are not just aspects of the Ludic Century, they are also elements of gaming literacy. Literacy is about creating and understanding meaning, which allows people to write (create) and read (understand). New literacies, such as visual and technological literacy, have also been identified in

A complex system is a set of interconnected parts that together form a whole larger than the sum of the parts. Remove any one part and the whole thing changes. Your body is a complex system; global weather is a complex system; the Internet is a complex system. A videogame is a complex system, too. The big revelation

Honestly, I could use this. The only problem is I'd have to have a computer in there to work on, and that would defeat the purpose.

Ok, since the tweets look like they were run through google translate, I found the original Japanese tweets. Translated a little better, they read:

Ok, all of these look pretty gross, except this. This looks awesome.

I guess cocacola corp is trying to leverage it's core business into winter drinks. In winter in Japan, vending machines heat up drinks. No one is going to buy a cold coke when they can get a nice toasty can of cocoa or coffee on a cold day (you buy them for your hands as much as to drink them!). If this works they

From what I understand, Halo had the momentum to go further, but (this is just what I've heard, could be wrong), MS wouldn't give any director enough creative control over their IP, so the movie deals all fell through. Maybe Bungie wants to create another Halo-level success, but with the freedom from MS to take it

Yesss! Nerd turtle FTW!

It's a pretty interesting article. He says that one of the main differences is that Western games emphasize "experience" while Japanese games emphasize "play." So Western games are more about letting players experience a setting or story. In his field (animation), this manifests in details: Japanese developers

It's a pretty interesting article. He says that one of the main differences is that Western games emphasize "experience" while Japanese games emphasize "play." So Western games are more about letting players experience a setting or story. In his field (animation), this manifests in details: Japanese developers

I'd have to thank Square Enix. Yeah, I know, they haven't exactly shone in recent years, but you know what? They put in the effort to crank out epic fantasies with interesting characters. They experiment with the JRPG formula. Sometimes that falls on it's face, but the effort is appreciated.

I always call them chicken burgers. A "chicken sandwich" makes me think of a sandwich with chicken deli cuts.

A single shop puts up a wacky vending machine as a publicity stunt, the Western media latches on, and before you know it "Japan is so crazy, they have bra vending machines!" becomes common knowledge throughout the anglosphere.

Oh man, I was in Odaiba (area where this is held) on Saturday. It was a freaking nightmare. I was transformed from a human into a sweat monster. These guys are pretty dedicated. For a second I regretting missing it. But then I realized: being crammed into a convention center with tens of thousands of other sweat

Yeah, I never got why so many people dislike XIII. I mean, I get that people don't like how linear it is, but I guess open world-ness was never one of the defining aspects of FF for me. I like the plots, which were always basically linear. And I found XIII to be well written, with compelling characters. Their

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The Sonic Adventure 2 theme was pretty good too:

I was thinking the warthog run at the end of Halo 1. Maybe I'm remembering it wrong, but I thought it took one of the themes that had been used in the game and did a metal guitar rendition of it. I remember thinking it was pretty awesome at the time.

Yeah, I used to hold myself to a strict no "cheating" policy and would pride myself on not using walkthroughs. But then at some point, maybe when I started having less time to play games, I realized "screw it, I don't have the time to spend hours bumbling around trying to figure out what I'm supposed to do." So now

In Japanese cafeterias it's common to share a table with people you don't know. This just means that you don't have to stare across at some stranger while you eat. It's not sad, like some people seem to think. They already have these things in lots of cafes. I'm not even sure why this is news...