They don’t mean literal CDs, but just optical disks in general.
They don’t mean literal CDs, but just optical disks in general.
GMS actually can export to a number of consoles, Nintendo’s just aren’t in the list. I don’t believe RPG Maker can export to 3ds either. This is less because the 3DS is special, and more because the 3DS doesn’t support running arbitrary programs unless you either hack it or have a development system, and Nintendo…
Surprisingly, it shouldn’t be that hard. I’ve managed to crash the web browser through normal browsing a few times, and the youtube app was an incredibly glitchy mess that crashed frequently. The 3DS has a surprisingly robust crash handler.
Not in this case. Toby wrote the game in GameMaker Studio, a game-making tool (duh) that simplifies the process of making games by giving the creator high-level tools to use rather than requiring them to write the code themselves. The downside is that GMS can only export to systems it’s built for. That means a Windows…
...If you’re talking about “Mr. GoHD”, (Yes, I know that’s not his name. It’s spoiler protection.) then you forgot to mention that you can lock yourself out of that battle. Here’s a tip for those that have (and those that haven’t, too.): Take the hard road after the battle, then listen. They’re still just as…
That image gives basically no information about the final boss. Good luck figuring out anything based on it! (The final boss usually looks very different. That’s also not a spoiler, as no character looks anything like the final boss at all.)
The identity of the final boss isn’t revealed; they look much different for the rest of the game. (Essentially, consider this a “super mode” transformation).
Essentially, arcade machines.
There is. With a few exploits, custom software can be run/installed on a 3DS, and there’s a very good (although not perfect) emulator for most systems available.
Nintendo doesn’t want a “good enough” emulator, they want a perfect (or at least perfectly-accurate experience) one. Emulation is actually very hard to get perfect.
The one thing you are missing: the PSP’s emulator cheats. Rather than do a true emulation of what is going on on a real SNES, various actions are either simplified or combined, which usually works but can break various games. That’s why compatibility lists exist for emulators; if everything was emulated perfectly,…
Actually, they’re apparently being run through multiple compatability layers: GBA->DS->3DS. 3DS hackers have found a (rather trivial) way to stuff any GBA rom into a psuedo-ambassador program 3ds file.
Yes, and -1 is too small to represent in a uint_8 (Unsigned 8-bit integer). Specifically calling it an “integer underflow” prevents any other form of confusion, as integer math doesn’t permit floats.
Huh, so it’s not even originally English. Man, our language is weird.
The Mew probably wouldn’t ever be valid, as Mew can’t be legally obtained in Gen I without an event. The data structure for Gen I Pokemon doesn’t contain a marker saying where/how it was caught, so any legality check would only be able to check the moves, level, and stats. Mew is a special case, as it is never…
Here’s what you are missing:
Almost certainly. This is probably just an unmodified Gen I ROM running in Nintendo’s emulator.
MissingNO never corrupted saves. (It does corrupt Hall of Fame data, but that’s not important.)
Well, yes, but I was just pointing out that GSC didn’t actually have a special case for Yellow’s Pikachu. It just used the pre-existing case in a special way.
If you’re talking True Pacifist, then definitely. (If you haven’t even gotten past Asgore, then you’ll need to do that first. Choose spare when you’re given the final choice to get a hint as to how to get the True Pacifist ending.)