cnightwing
CNightwing
cnightwing

The latest, 5th edition. Have been following the rules as written for the most part, but it's refreshing how much leeway there is to make decisions as a DM. For instance, there's no magic item economy, but the DMG does offer rules on how players might find a buyer for a magic item they don't want any more. A little

I thought I might start writing a weekly update on the exciting adventures of my D&D group. The party consists of:
- A Half-Orc Paladin, who frequently acts Lawful Stupid, and well beneath their nominal charisma
- A Halfling Rogue/Bard who likes to cause trouble
- A Gnome Cleric/Druid who has just learnt how fun it is

Playing with some friends, we absolutely loved Blaze and Blade for a good long while, until we realized that the game was cycling us back to the first dungeon again. What a complete let down. Still, we've got a number of in-jokes from the quality writing therein.

It's a shame that a fridging starts off the whole plot though. Revenge isn't a very Tolkienian trope either - there's pride and greed and lust for power, but nobody does stuff just to get even.

"I'm sworn to carry your burdens" becomes adorably romantic if you marry Lydia.

Looks like it'd be fun for an afternoon. Honestly though, I was playing Unreal Tournament on slow motion back in the day and you get all the gun-fu action you could want from that.

The system in Shadow of Morder would be wonderful in an AC game, but then they'd have to offer you a certain freedom in how you proceed that Ubisoft probably doesn't know how to handle.

In RDR I had to assume that they were coming from places off of the map, people in search of adventure or from a big city that could suffer a few hundred losses without the economy collapsing. On the other hand, you probably kill more people than dysentery, which ought to make you public enemy number one, even if they

Well the only way the two organisations could possibly survive so long is by staying behind the scenes. They shouldn't get involved with running countries, and they shouldn't have overtly famous people in them. Members shrug off nationality in order to further the cause of their side of the neverending conflict. So

What the franchise needs is a new direction, and hopefully the break they are taking this year allows that. Back in ye olde crusade times, life was very much kill or be killed, because the holy land was a full-on warzone. By the time we moved to renaissance Italy, the setting did not lend itself to continual brutal

New inventory: videogames that weaponise bugs.

Bioshock let you fire bees from your hands. From your hands.

With the continued popularity of the survival genre, I'm surprised that the game doesn't offer the visceral caveman experience at least as an option. I understand that you can grow and improve your village to gain abilities yourself, but I doubt there's any sense of real danger.

How about we take blood samples from Sean Lennon and then Yoko Ono to remove DNA inherited from her, and replace the gaps with say, frog DNA? What can possibly go wrong?

You had the 9 I was waiting for all that time? Why? Why did you keep it? Just to spite me?

Despite the fact that when we tried out Fog of Love, my girlfriend didn't like it, I am absolutely down for kickstarting it. First of all it's two-player, second it's a theme that's largely unexplored in the world of boardgames, and finally I think it's a great introduction to basic roleplaying - although everything

I watched a play through of the first couple of days of this and I have to say I'm really interested in it, because it looked so naturalistic. From the conversations to the way you plan your hiking, it set out to let you completely fulfill the role you're given. It's also really nice to learn about your character's

I got an email today from one of them to the group, he's suggesting that they heist the entire three wagons of treasure without the cultists figuring it out. Somehow.

The evil cultists did it, but they're partly convinced that a third party did it, a lawyer, because they randomly cast Detect Poison and wandered around the caravan earlier, and he has some in his pack. They just don't like the poor guy.

This evening I'm running a D&D session. The party are on an epic journey from one place to another, having infiltrated a caravan that the evil cult is using as cover to transport their treasure hoard. So far they've tried to break into their wagons and failed, and a random NPC has been poisoned for knowing too much.