cnightwing
CNightwing
cnightwing

Well tonight, fulfilling one of my duties as best man, I have organised a stag party in London. With us all being nerds, I've rented out an arcade for the whole night. The place is the pet project of a couple of guys who buy broken old arcade machines and then refit them for everyone's enjoyment, and when I visited

I think the most difficult decision I can remember is from Baldur's Gate 2. As you go far enough into the game (I think it might even be in the expansion), even if you are of good alignment you might have invited the lovely Viconia to be in your party. Now if you respond in the right way, a romance might start up and

Hi! I'm Daisy!

This week I started playing Factorio and it really satisfies my fascination with mechanics and putting everything in its rightful place. I imagine I'll be absorbed by it most of the weekend..

Indie movie about that guy, 2016, I'm calling it.

It sends shivers down my spine.

You have to join the steam group, and then just post on the thread. If you're in then I think we'll have seven..

Well I figured that was inspired by 2001. Then there was some Nietzsche with, "Glob is dead" to wrap up the philosophical musings, which I think were trying to point at humanism, or at least the idea that you make your own destiny.

Micro Machines was the best. That is all.

Cool cool.

9 Voltaire batteries.

How about someone develops a second person shooter? I imagine such a game would be Japanese for some reason. The main character would be blind, thus first person offers only sound and vibration cues to indicate things around you. Of course, this character has developed acute psychic powers, allowing them to reach out

Strange. You might have to join the group to leave a comment?

I like to roleplay - but I don't have a feeling for how my character will turn out right away. Often it can come down to the first few decisions you have to make. If there's an NPC that annoyed me with a long-winded dialogue, or if the quest that brought me to a decision point was irritatingly difficult, or even if I

It does look cool, but I'm still in two minds about games that use apps - I feel like at that point you may as well make the whole thing on the device, because if you're tracking half a dozen things with a computer why move pieces and counters around? A good game should have elegant mechanics that minimise the tedium

Neither have designers - the DOOM boardgame was awful.

Well, let's be clear. The original Avalon Hill Civilization / Advanced Civilization is excellent, but will take a very long time to play and needs a lot of people to be very good. The first boardgame adaptation of Sid Meier's Civilization (based on Civ III I think) was terrible - both dull and unbalanced. The most

Cool. I basically glimpsed all of these at Essen - a friend bought a copy of Boss Monster. There are some games that have such simple mechanics that they translate fantastically, and then there are some that really should stay computer games.