chriswhotakesphotos
chriswhotakesphotos
chriswhotakesphotos

Theyre revealing some cool new stuff at the venue too, the gold DDR can (based off the dancerush machine,) mobile version, etc

I’m a dance instructor and a long time DDR player and DDR has never been “dancing,” it’s just fun. Higher level songs are just more fun! Konami also makes dancerush stardom which is a pretty unique game from DDR, it's much more like dancing.

It's not memorized, players are familiar with the charts but don't memorize them, nor could they achieve the same scores without looking. It's like how you "know" your drive to work but couldn't do it blindfolded.

You're looking for either DDR freestyles or Dancerush, which I'd highly recommend watching the KAC stream of from last night. DDR is more like a traditional music game for your feet while dancerush is more like dancing.

It would be neat to see some reporting on the rest of KAC, too. Access to these kinds of games here in the US is better than ever (anyone who lives near a round1 can play DDR A, beatmania IIDX, Gitadora, Dancerush Stardom, sometimes Museca or Pop’n Music, all online, and that’s just the Konami ones) so there’s a much

It isn’t DDR, that’s a separate series (although made by the same developer.) It’s a really fun game but with different mechanics, in the US you can currently only play it at Round1.

It isn’t DDR, that’s a separate series (although made by the same developer.) It’s a really fun game but with different mechanics, in the US you can currently only play it at Round1.

The mobile version plays differently, I do like the touchscreen charting (which is weird since I never like touchscreen music games) but the touchscreen inputs are also a bit janky so you’ll miss notes that you hit

I’ve been playing it on mobile where I assume it plays more like what Konami’s Nostalgia would feel like if they’d bring it to the US already. It’s definitely a fun game and from a music game perspective I think they did a nice enough job, I haven’t tried the Switch version but the mobile version has some pretty fun

Bayonetta ruined Smash 4, she makes too many characters useless and doesn’t play by the same mechanics as the rest of the roster. She should have never existed, but banning her is a step towards improvement. Nintendo needs to see that we don’t want this sort scheme where you pay for the best characters (nor do we want

I just started playing it on the SNES Classic and have enjoyed it so far, but I think I might be done with it at the tiger boss (same one posted above.) I have a bad relationship with Square games, I always start off liking them and either slowly lose interest or get to a point where the difficulty scales tremendously

I won’t downplay that it takes a lot of skill and ability to win a tournament regardless of character, but Bayonetta is overpowered.

Which would take 239000p to ink fully, according to Splatnet 2.

This is the only reason I would start playing Overwatch

I had a method by the time I got to the third one, which was to only turn right. If it’s a dead end, don’t bother. If you searched the path fully, use a stamp on the map to rule it out. Go back to the last spot you forked off and repeat.

I think some Switches just have shoddy wifi. Some people report issues, while others say theirs are great, so I think they may be using worse wifi chips on some Switches.

Mario Kart races are decided entirely by luck anyway

If that’s really their move, they’re not making great use of it. Using a shortage to push demand later only works if there’s a lot of supply later. If every product is shortage after shortage, then they’re never actually cashing in on all the demand they’ve created. People have seemed so unhappy about not being able

I had my ups and downs with it. My second day with the game was frustrating. I was tired of the combat and not terribly motivated to play it. But I slept, tried it some more the next day, and was back to enjoying it. I liked it pretty well now, I’m over 140 hours (beat Ganon at 135, but I know plenty of people did it