christopherspencer
MazokuRanma
christopherspencer

I’m impressed. I feel like Sony’s failure to do anything like this is a lot more related to a lack of interest rather than a lack of talented engineers, though.

Fun fact: If you apply the ‘Nintendo Lawyer’ Instagram filter, the girl is actually astride a giant sack of money.

Nah, that’s not about gamers.  It’s just the general trend.  The worst part about any fandom is the fans.  An alternative example of ‘sports’ comes to mind.

Trademark and copyright law are very different. You can absolutely trademark more generic items than copyright allows, though it’s more about the design than the item. As noted, the letter ‘R’ itself can’t be trademarked, but you can do so if you stylize it a very specific way.

It simply doesn’t and cannot hurt or harm Nintendo in any meaningful way.”

I’d be interested in knowing how Sony is doing with Playstation Plus, as well as how the games differ compared to what they offer over in the west.

It’s crazy how every single one of these companies has made the same mistake at different times.  In the case of Sony and Microsoft, they even already had Nintendo’s example to avoid, and yet still failed to do so.  And while Nintendo was the first to do it in the video game space, it’s not like it was a new lesson

I mean, he did limit it to a single million, so there’s that. d:

Yeah, in the more recent Trails games, it feels pretty evident that the priority for voice lines goes to the ones you will always see no matter what.

The removal of PvE ensure I’d never pick this up, but I don’t really consider myself the target audience anyway.  Personally, I’d much rather have Starcraft: Ghost than OW2 PvE.  I know there’s no indication that SC:G will ever exist, but I think it would be a way better option for a PvE shooter than OW2.

Can’t answer your question, but definitely did the same as you with the flowers.  I didn’t just stick with French Canadian, though, I had fun cycling through all the languages.  German was a personal favorite.

I feel like this would be especially useful for games that combine both voice and text lines.  I’m thinking of something like the Trails games, where the sheer amount of text means they can’t voice all of it.  I hadn’t considered it before, but TTS would be an excellent way of keeping which lines will and won’t be

I’d consider this something they just missed accidentally. It sounds like there are other spirits, all voiced, so it would be bizarre to use TTS for a single one of them. They likely all used TTS for a ton of stuff and just failed to replace these lines.

I think his point was that if a studio actually hired VAs to do every single line for every single iteration until the final one was determined, that level of volume would run into the millions.

Seems like the way around this would be to have a bunch of guns that support different playstyles/builds, like they mentioned, and then also provide a system for upgrading your guns.  That way yes, you might get the perfect weapon immediately (though you probably wouldn’t know it), but you’d also have to work to keep

Based on a quick Amazon search, their primary product these days seems to be waterproof bluetooth speakers.

That is actually interesting, also brings to mind that recent monitor (MSI, maybe?) that uses AI to highlight opponents and such.  No real way for the game to prevent it since it all runs on the monitor itself, separate from the PC.

I don’t think you need to be.  It does well enough anyway, but it’s also a passion project for Miyamoto, and Nintendo will let him do pretty much whatever he wants at this point.

I believe that’s part of it, but Xbox also doesn’t carry a lot of the more niche Japanese titles.  I mean, I like my Xbox more as a console, but it’s useless when it comes to JRPGs, like the Trails games.  And that’s a series you can actually get in the West these days.