chriscanfield01
Chris Canfield
chriscanfield01

Honestly, I’d like to play Red Dead Redemption 2, but can’t bring myself to spend yet another $400 to upgrade my gaming PC again. The nice thing is I could buy the game on Stadia for regular price and still get to play it. Yes, it will be on 1080p maximum, and the latency is the big open question. But I wouldn’t have

I recently picked up an Oculus Quest out of professional curiousity. I wasn’t expecting it to be as truly... different as it is, but it is.  It really feels like a NES.  It’s a nanocent technology that is just barely good enough to be good enough.  And while it has real and obvious shortcomings, what it offers really

Just adding data to this: Nintendo of Japan says Splatoon 2 has sold 8.7 million units. That’s close behind Pokemon Go (10.6 million together), Zelda (12.8 million), Smash (13.8 million), Mario Odyssey (14.4 million), and Mario Kart (16.7 million).  For a not-really established property, that’s huge.

“While our financial results for 2018 were the best in our history, we didn’t realize our full potential.” Translation: We made a lot of money, but we would have made more money if we didn’t have workers. I must admit, it keeps getting harder and harder to stay in this industry.

If having my credit card on file isn’t proof of age enough, my Steam account itself is old enough to buy adult games.

It looks like the level designers cleared out a little bit of the mid-map distractions so that the player could focus on combat. It looks like a similar thing happened to the backgrounds as well, where the unimportant elements became a bit more blown out to reduce visual interest and to focus the player more on the

I don’t think I’ve seen Nintendo mention of any 3rd party online multiplayer games, like Fortnight or Street Fighter. Is it really $35 a year just for Splatoon, Mario Kart, and Brawl?  That feels like it’s kneecapping the release potential of Nintendo first party games.

My guess is there is a difference between Dev, QA, and Release servers that bungled their automated tools. I don’t have any special knowledge about their environment, but they probably have QA on one server in one farm with virtualization creating the illusion of more locations, and Release on thousands of servers in

Just FYI: Your #3 isn’t wireless headphones.

Just FYI: Your #3 isn’t wireless headphones.

I keep seeing walls and other surfaces that are un-inked by the end of a match, which those pesky rollers couldn’t touch if they wanted to. A lot of my near-matches came down to how many walls we inked. While others are focused on killing, it can be really helpful to just work on gaining unclaimed territory. Those are

Piko has announced plans to finish Glover 2. So, I’m not surprised they didn’t want to sell the rights to the game they were already making.

I honestly wonder if that is what is keeping Twin Galaxies in the news / relevant. I love them, I love the concept, and I wish them well. But Billy Mitchell actually breaking the Donkey Kong high score got nowhere near as much press as the controversy surrounding it.

Does anyone know how much of a development budget could be expected for a single-restaurant exclusive arcade title? Under the old pricing model of 5,000 a unit, and there being 106 Dave and Busters, that would come out to a total budget of just 530,000, and a development budget of maybe 265,000. That’s *maybe* a team

Why not have a GPS with an intended speed indicator on a separate device? Waze will if you’re over the speed limit on a given road.

Just take a standard tablet, setup geofences to change the displayed estimated speed, and blink the whole thing rapidly if the actual speed is above the intended speed. It wouldn’t take

You could always replace the rotating drum with an LCD shutter, like the old shutter glasses. The blinker could be “on” when the fluid is injected into the light, and blink off temporarily due to the LCD shutter closing it off.

Of course, my personal suggestion would be to re-route a gasoline-like fluid to a separate

I barely used horses in my initial playthrough. But now that I’m exploring and looking for all of the shrines, I find myself parachuting into an area, intentionally landing near a horse, breaking it, riding it to my destination, and leaving it behind. I know you’re supposed to form a long-term loving relationship with

This is kind of a non-response. I’ve worked on quite a few games that offer the “pick whatever” form of gameplay. Early on (I think my 4th game in the industry), we had a game with 7 or 8 modes, playable 3 different ways, with 50 or 60 pieces of content, and 1-4 player options. Our players, who were pretty dedicated

“modern” visuals? As much as this is a day-1 purchase for me, these are clearly PS Vita level visuals. The original Secret of Mana had shockingly rich, ridiculously detailed pixel art that was basically the best of the time. This looks like a texture up-rez of a minimalist Playstation 1 game.

I’ve always thought it was a shame that Street Fighter’s 20-hour play level is “I can do all of the moves, and have some idea of how they’re done.” Competition level players have no problem pulling off basically anything. But why make that a barrier to on-ramping? If it’s not supposed to be the meat of the