chriscanfield01
Chris Canfield
chriscanfield01

Honestly, the part that seems surprising is the scale of the price differences. Normally I’d expect a $1 - $10 difference in A/B testing. A $30 difference says to me that they really had no idea what the ballpark value of this movie tie-in was.

SNK made a few of the best baseball games of all time. Super Baseball 2020 was one of the best if not the best arcade baseball games. And Baseball Stars was definitely the best deep baseball training sim on the NES (it was years ahead of its time). I’m glad to see SNK baseball games get the love they deserve.

I’d tend to agree. I find a NES AV signal to be chunky enough with large enough pixels that an HDMI version is pointless. “oh look, those giant square things that aren’t supposed to be squares have an *ever* so slight blur on the edges.” SNES... gets into territory where sharper is nicer. But the pixels on the NES

I think a lot of people forget just how low-budget Capcom games are these days. I don’t think it’s just that they’re looking for low-risk prospects. I think they are taking 10 million dollar titles, and trying to get 15 million dollars out of them. At the absolute upper end their flagship SF5 couldn’t have been more

There is a lot more Nintendo and a lot more portable on that chart than I was expecting.
Nintendo: 17 entries
Sony: 13 entries
Microsoft: 0 entries

Portable: 21 entries
Non-portable: 9 entries

I suspect it’s being color-corrected to be similar to Marvel movies, which feature lower overall contrasts and black levels.

Most game music is created by individual hardworking synth masters working alone with their preferred instruments and sound libraries. Additional people will be brought in when new vocals or specific tricky instrumentation are required. But most soundtracks are generated by a single person using synthetic instruments

This might be the lowest possible definition of “botting,” as the word itself implies some sort of AI system.

Look, I’m a game dev myself, and I know that your audience will come up with all sorts of creative ways to break your game. But if your game can be grinded successfully by holding down a button and standing in

I love my M705 for work. It really does get about 3 years between battery changes.

However, there are some tradeoffs for that. The mouse misses the first 50 - 100 ms of movement. I’d guess there is a motion sensor inside that turns the laser off when not moving, and turns it back on when movement is detected. The lag

I love my M705 for work. It really does get about 3 years between battery changes.

However, there are some tradeoffs

Sonic World: A city-filled character growth game ala Sonic 3D, but with teams and online racing.

You mean, design their own goggles and source them out to manufacture in a Chinese firm like everyone else?

The Dark Knight was a good DC film that was dark and brooding, but full of hope. There was always a light at the bottom of the pit.

Superman can be gritty, but he has to be better than us. Honestly, the best Superman film would probably look a lot like SpiderMan 2. He can’t date or hold down a job, because he’s always

A Streetfighter 3/4/5 simultaneous tournament could be a lot of fun. Players switching focus on which game they’re playing, to try to balance winning across 3 game simultaneously, could be chaotic fun to watch.

It definitely makes it hard to justify the expense of creating or porting content to the app store, when Apple might just reject your million dollar port on a whim.

Now playing

The Matrix owes a lot to the climactic battle from Ghost in the Shell, which is still amazing after all of these years.

It seemed like they were bringing Cammy to a place where she was defined by her bad-assery. But, of course, they’re pulling her back towards being the same as the rest of the SF women. Rainbow Mika & Karin already cover the “Young And Super Cute” territory. Laura covers “Young and sexy.” The only slightly different

Now playing

Having been a fan of Tempest for a really long time, this really does look like a sequel to Tempest 2000. The camera moves in the same way. The levels have the same shape. The levels enter the same way. The inspirational lettering twists left and right in the same way. Same power-up triangles. Similar (though

I did a FAQ on Sim City 2000's roads years ago. They calculated the trip from houses to working tile types, and vice-versa. But weirdly, they only did ranged searches at the start. So the start location looked for 3 tiles away to find a road tile, then traveled along roads until it reached a commercial or

I'd kill for an estimated wheel grip-o-meter. And everything integrated into the windshield in a proper HUD.