chernobogskull
ChernobogSkull
chernobogskull

Sony have taken Franchises and made them exclusive (Spider-Man, Transformers, Star Wars), whereas Microsoft have said they won’t make any Activision/Blizzard exclusive, so who is anti-consumer?

You are absolutely right. Quotas are fucking gross, and absolutely do not help. I know exactly the situation you are describing, the way QA sort of feels like a competition because everybody is fighting over the same contracts.

As a veteran tester myself, I can’t stand him not denying the quotas. Quotas are bad, and if they were real, they DID clutter the issue solving process. I had days when I was ashamed of the issues I submitted only to increase my bug count. I saw people not getting their contract extended, due to their annual

A veteran QA tester is usually someone who has gotten tired of not being paid and went off to other industries that value quality more.

I’ve worked in game development for over a decade and I’ve never been on a project where bugs aren’t prioritized by severity. The idea that CP was a buggy mess because the developers spent all their time fixing minor bugs is absurd. That’s not how developers work. They prioritize critical bugs first, then major, then

As a QA for 9 years, I must say that there are too many times that I have received a deadline before the written requirements.

I spent nearly a decade in QA, so I’d say I have a pretty good understanding of the process. Seicarescu is absolutely right about the number of teams on projects like this. Largescale games will almost certainly have an internal QA team that works for the developer, along with at least one external team. The external

A “Game Hole!”

The garage?? Hey fellas, the garage! Well ooh la de da Mr. French Game Developer!