chemiclord
chemiclord
chemiclord

Long story short, they weren't going to put too many resources into something a minute fraction of players were ever going to see.

It sounds like those taxes are being imposed by the factions controlling those areas, rather than the developers, though.

That's exactly it.  There are mechanically three types of characters.  Swordfighters are if anything UNDERrepresented.

This just in; gamers find strange things to work themselves into a froth over. News at...

Ironically, Nintendo is one of the few places where a title can sell a million copies and get continued support.

Well, to a degree MOST protagonists in adventure style games are “defined by their trauma.” It’s one of the most reliable tropes to push a protagonist to begin the adventure in the first place.

Right?  There’s this pining for “good ol’ days” that didn’t actually exist in anything but rose-colored memories.  Games nowadays aren’t particularly “buggier” than they’ve ever been; it’s simply easier to communicate what bugs are where, and there’s no longer the resignation that a bug in a retail product was

Well, that I suspect is an issue with component quality; which isn’t TERRIBLY surprising how much more prevalent analog sticks are than they were in the N64 days. You can’t be quite as picky in having the best parts, and it’s showing.

You hear it’s inherent to all analogue sticks because it IS inherent to all analogue sticks (see also how PS5 controllers were having a similar issue).

Wow... Blizzard really DID replicate classic Diablo 2's launch!

For what it’s worth, the overwhelming majority of people who are interested in Metroid Dread will perfectly and legitimately buy a proper copy. Hell, I’d even wager the majority of players running this thing have a perfect legit copy sitting on a collector’s shelf or something.

Oh, I get that much. But how many arcade games would you simply refuse to play if there wasn’t a high score list?

Tip #1:

This is the sort of thing where I feel old, because I cannot fathom why achievements and trophies are such a big deal that some players will actually reject a title entirely over them.

I think there’s a part of the entire Playstation brand that looks at what Nintendo does, and is a bit jealous and wants to emulate it.

Well, that’s where Ryan’s thinking is flawed. He’s not wrong that once customer inertia sets in, that’s where customers are pretty much going to stay unless something rather forcefully jars them out of it.

Well, to that I’d argue is because gaming has one aspect that other forms of entertainment don’t.

I dunno... it would suggest that Sony’s success suggests they’re right.

I suspect the opposite. If Nick All-Stars is going to get any traction, it’s going to be through the competitive scene, if for no reason than Nintendo is more than happy to cede that territory.

It’s more that outside of a handful of really good and essential programmers, mostly everyone in game development is largely replaceable; and there’s a glut of people outside looking in who would happily play scab if meant their name might be in a game’s credits.