chazzmatazz
Chazzmatazz
chazzmatazz

Sit the fuck down.

Yes. ‘opfanpage’ is truly the informative bible of all that is One Piece. Fucking troll. 

It’s only pretend free, as evidenced by the article you commented on, but apparently didn’t read.

Nope. Listen, I’ve loved Diablo from day 1, played Hellfire, used to wake up before school to grind for runes in D2, and enjoyed D3 post auction house, but there is no way in hell I’m downloading Immortal. Yeah, I could play for free, but number of downloads is still a metric Blizzard uses; number of “potential

By keeping the game active, instead of just letting servers rot

Thing is, if I want Cheetos I can just go to a store and buy a b for a set, easy to understand price. I don’t need to exchange my cash for a random amount of some fake currency that 1) obscures how much the Cheetos cost in real money and 2) is almost always more fake currency than you need for the Cheetos, forcing you

So, that’s not what pay to win refers to. When games allow players to spend more money on microtransactions that give gameplay advantages, that’s pay to win. Trying to gloss over the P2W monetization that exists in the game and how it targets whales IS shilling for these games. You think the gameplay’s fun and that it

You can recognize the funness of the start of the game while also recognizing the predatory mechanics. The start of the game being fun is PART of it. It’s like the video game equivalent of an abusive relationship — if it wasn’t fun to start with, you wouldn’t have ever gotten invested enough to feel like you can’t

I like reading Kotaku, in fact I read it daily, but this kind of crap really comes off as apologism for gaming industry exploitation. I think the fact that the “lootboxes are just fun surprises!” article is still up speaks quite a bit.

The issue with microtransactions - particularly lootboxes - isn’t a question of whether you *have to* pay exorbitant amounts of money; but whether you *can*.

This is an ad, not an article or “chat”.

Jesus Christ, Kotaku.  I hope all of you know where you’re heading when this ship finally sinks for good.

I used to also say “well I’ve been able to enjoy it without spending money” on games such as Diablo Immortal. However the work of journalists such as Laura Kate Dale and James Stephanie Sterling, along with reading many horror stories over the years, has convinced me that there’s a very real human cost to monetization

I’m in the same boat, and I’ve almost downloaded it twice. But then I think about how I have Diablo 3 on Switch and I never got around to trying out some other classes, and I can just play that again and it will scratch the same itch.

Ya man burying the pay wall is an easy way to stoke a sunk cost fallacy.

The fuck is this advertisement? It’s arguably one of the most exploitive and overpriced f2p games in history. Bye Kotaku. I'm done with this corpse of a website.

I’m in a weird limbo on this one because I want to download this game and form my own, informed opinion on it, but am also afraid that if I do like it and sink some time into it, it might send the wrong message to Activision-Blizzard about Diablo IV.

For all the primo coverage on Blizzard’s latest money-grab, er,  game, goto http://www.Kotaku.shill

BAD TAKES, GET YER BAD TAKES HERE! TWO FOR THE PRICE OF ONE!

Diablo Immortal Is Far Too Good To Be Free”

Bullshit. Any game this has to push micro transactions this hard is a MAJOR red flag.

The moment this game was announced, there was feedback. Majority negative but regardless any feedback is helpful.

What did they do with this feedback, they decided to nickel and dime their

I’m really, really tired of the Patron Saint of Weird Online Dickbags Who Refuse Self-Growth.