casimirodealmeidabarreto
Casimiro De Almeida Barreto
casimirodealmeidabarreto

Here's the thing; I'm an indie developer working on my own game...

I invite you to visit a sports blog or message board.

I call bullshit. The title "scrolls" does not dilute the "Elder Scrolls" IP in any way, unless the games are similar. They are not. They were trademark trolls thinking they could own a common word.

So... once they are done suing Oculus is Zenimax going to pay royalties to Neal Stephenson and every other writer who came up with these basic headset ideas forever ago?

Also FFS: If they think that they can stop VR Headset competition from happening they are out of their gourds. Not to mention the fact that they NEED

"The whole "Scrolls" thing has to do with IP protection. If they don't lodge a dispute (which was then put aside) it sets a precedent that they are not prepared to protect their IP from future would be imitators. That would mean that should someone come up with an actual Elder Scrolls knock off they would not legally

Stupidly off-topic, but I have never seen an embedded Scridb that was not a legal document. Is that all they are?

yeah, I'm reading all of this and trying to figure out why Zenimax didn't just buy out Oculus? It seems like they didn't care about the product until it started to become clear it could be commercially successful, and then they went back and wrote up all the pro bono fun they did to play with this new fancy VR

"That they cannot leave as they'll be sued into Oblivion"

"based upon years of prior research at ZeniMax."

"ZeniMax suggested solutions to correct the Rift's optics calibration. "

Giving suggestions for free, their own fault.

Bascially this reads as Zenimax helped them at the start, and with a lot of money themselves, should have PURCHASED Rift from the start... They didn't believe in the product enough to pay for it

On July 17, 2012, ZeniMax improved the optics calibration for its DOOM 3: BFG Edition video game, and in doing so discovered that the Rift's optical calibration was off-center. ZeniMax suggested solutions to correct the Rift's optics calibration. Luckey later admitted that the calibration was "a lot more off than I

I've been dying to say this, and now that Zeni actually had to go ahead and do this. This is exactly why I hate the industry and the idea of copyrights.

I though the reason they canceled Doom VR was because they wanted a non-dilutable stake in Oculus for payment and Oculus rightly said no.

The suit was filed in federal court in the U.S. District Court for the Northern District of Texas. Otherwise known as the Lair of the Patent Trolls.

Someone correct my math.

They were trying to get a hardware division. For payment for making Doom 3:BFG with VR, Oculus would have had to give a non-dilutable stake in the company to ZeniMax. In other word, because they were making a feature for their game for you, you have to give them a portion of your company instead of paying them.

Okay, first off, let's note that the Oculus Rift was a working device long before John Carmack came into the picture. There is no way anything he could of taken from ZeniMax would of made that product. At most the Crystal Cove prototype might. They should specify their lawsuit more to be taken more seriously.

Until Zenimax sheds some light on what exactly is this "fundamental technology driving the Oculus Rift since its inception" , we cannot judge but since they have not stated anything more then fundamental technology i would say it sound fishy

Remember, this is the same Zenimax that sued Mojang over the WORD, "scrolls."

Cry wolf, much?