carlsaganismyspiritanimal
Carl Sagan is my Spirit Animal
carlsaganismyspiritanimal
Oct 13
1

I’ll second levarien’s recommendation: if you’re struggling with Hades, give the shield a try.  It’s even better if you can get a daedalus hammer that lets you turn the bull rush into a ranged attack, because you can just face Hades and bash him over and over, holding up the shield when he’s attacking.  Makes his big Read more

Sep 18
2

The Legend of Dragoon is one of my favorite RPGs of all time, and is second on my list of games that I really wish would get an FF7 Remake treatment (the first is Xenogears). It’s one of only a handful of RPGs I can think of where I actually enjoyed fighting battles - the rhythm combat was so fun, though I admit the Read more

Jul 15
2

Nerys (and I think spelling it differently wouldn’t be a bad idea) would be a pretty first name, but it wasn’t her surname. It was her given name, since Bajorans put their surnames first, so Kira is actually her family name.

Jul 9
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Nah man, he’ll just tell you that colorless green ideas sleep furiously, and insist that knowing which shaker to use is an inherent trait of humankind.

Jun 24
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I think this is a good shift. It’s also in keeping with something they’ve been leaning towards lately, which is that “humanoid” as a type carries with it the implication of complexity on a moral spectrum. It was pretty explicit in 5e with the player races, but non-PHB races like orcs or gnolls still had these Read more

Jun 12
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My response might not have been clear here; when I said “I wouldn’t argue that sex is...an intensely emotional experience”, I meant that I think your guess as to the cause is correct - sex causes an enormous release of mind-altering hormones and chemicals, which creates an intense emotional response. Most people, if Read more

Jun 12
2

While I certainly would agree with you that, in American culture (and possibly Western/Christian culture as a whole), prostitution = bad is a firmly entrenched position, and I certainly wouldn’t argue that sex is, for many people, an intensely emotional experience, I think it’s very risky to make the leap from “it’s Read more

May 28
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I realize you guys might not have control over the ad layout, but the page has an ad inserted between your first graphic and the paragraph, which makes it more difficult to follow the description in your article (which I thought was otherwise great).

May 22
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Well it’s clearly inspired by late renaissance armor. The poofy shirt on the right arm is very common in armor from the era, as would be the quilted armor on the left leg. The gorget, gauntlets, greaves and pauldrons are, although highly ornamented, definitely intended to be some kind of plate armor. Obviously it Read more

May 21
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I enjoyed every second I put into Doom Eternal, but I could only play one, maybe two levels at a time before I just felt burned out for the day, and once the FF7 remake came out I just...stopped playing it.  It’s fun, but to me it felt like I was always “on.”  In firefights you’re constantly moving, juggling resources Read more

Mar 25
1

I agree, the game is taxing.  I’ve been playing just one level per day - when I finish a level, I don’t feel driven to keep going, but rather I want to take a break.  It’s super fun, and really gets your adrenaline going, but that plus the constant need to keep track of armor/health/ammo/blood punches/grenades to make Read more

Mar 24
1

I think you’re probably right about the game working better early on at higher difficulties.  I started on UV, and while the first level was still pretty easy overall, I found myself struggling with a lack of ammo throughout Exultia.  Once they introduced the whiplash demons in the Cultist Base, I finally ran into a Read more

Mar 20
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Right, that’s my point. If it stumbled upon a strategy like that which resulted in maximizing/minimizing its loss function, it could totally end up using it.  That’s why you’d have to define its win conditions better.  But even in those cases, the hyperbolic “that’s how you get skynet” isn’t possible.  The AI simply Read more

Mar 19
10

At the risk of running afoul of Poe’s law, AI doesn’t work like that.  If the only outputs it can produce are within the game, it will never be able to learn how to produce effects outside of it.  The worst you could get would be if the AI counted the players disconnecting as a win, it might learn a combination of Read more

Mar 6
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Exactly. There’s no “unless” in the rules of firearms. 1) Every gun is loaded. 2) Never point a gun at anything you aren’t willing to destroy. 3) Never put your finger on the trigger until you’re ready to fire. Read more