capitan79
mcastro
capitan79

BNA enjoys Studio Trigger’s usual visual appeal and a premise full of interesting concepts. It’s pretty fun overall, but very little of its plot sees any follow-through. It’s clear the show is trying to say something, but never entirely apparent what that might be.

This console has been 100% dead for over 2 years now.

This show is amazing; it makes me want to make some music with my former attempted band mates. 

Honestly it really does run well. I’ve seen much worst looking games( Bloodstained *coughs*) run much worst than this so even if it’s not as beautiful than PS4(admittedly I only played it in a regular PS4 and never got to try it on a Pro) it’s still pretty solid for a Switch game and the *performance*(that is,

Honestly it really does run well. I’ve seen much worst looking games( Bloodstained *coughs*) run much worst than

Greatest game ever made.

Greatest game ever made.

I mean I am a gamer working adult. I own a gaming PC, a PS4 pro, and a Switch and I game more on my switch on any console.

Such a weird flex.

Mama, there goes that bigot

Complex as in the UI is more complicated than is necessary, and it takes too much effort and thought to do very simple things.

My thought exactly. RDR2 is huge, but not complex. no skill points, no real reason to do any gathering or hunting, or really to do anything other than the basic story line. Clothes dont do anything, weapons are all “POINT N SHOOT SHOOT SHOOT”

Sekiro isn't complex?

Not sure if this is a joke about Nintendo’s hardware being 20 years behind, or a joke about Square-Enix’s development cycle taking 20 years to release a port.

I think I share some of your feelings, but with stealth. I can't stand forced stealth, and avoid like the plague games where being seen is an effective instafail. Hopefully Sekiro won't do that.

You don’t HAVE to parry. I have yet to meet an enemy I couldn’t kill without parrying.

Going off VaatiVidya’s video on the subject it sounds like dodging invincibility frames have been adjusted so it may actually be easier to parry over dodge now. I would assume the parry window is adjusted accordingly, much like it was easier to parry in Bloodborne because there was no turtling. I still never used it

Not sure where you are going with your time traveler comment.

You forgot Promised Neverland.

My one month later Smash experience: collecting dust.

I just use the Switch Pro Controller (with tap jump disabled). I’ve considered getting a Gamecube controller for the different button sizes but frankly I don’t think I’m good enough for that to matter.

I thought you were a native speaker who was too lazy to write things out properly. Didn’t realize you’re not a native speaker, so I apologize. I don’t like your dig at XBOX owners though. Console wars suck.