“Not sure why anyone sticks around.”
“Not sure why anyone sticks around.”
Plain as day this site has been on a downward slope for a while now, largely captained by demonstrably hostile management. Not least the inanity of insisting on working in NY, despite all global evidence against this insistence on physicality. The site is losing another stellar talent and individual who kept the…
Later, nerd! : P
This is one of the best good bye posts I’ve read on any of these sites.
def. it was a forgettable and unnecessary movie. there was no plot or rhyme or reason for any of the things that happened to happen.
Natasha Deserved Better.
Jameela Jamil looks pretty good in the fight scene. She is a sexy skyscraper and she can fight! Look out She-Hulk. Also she is likely to throw fancy A-List parties and not invite you
If they’re smart, they’ll just use Brandon Routh, which means it won’t happen.
I don’t like how Get good became toxic and as a rational human being I can understand how much of a problem it can be to people with disability or other limitations to hear that said to them.
[...]I published an article on jaunty Kotaku tribute site Rock Paper Shotgun. Calling for a button that allowed players to skip boss fights[...]
There is a six-year old child vying for your attention and you play a video game? Give him a controller, for crying out loud...
It’s not fun for you. Believe it or not, some people actually enjoy difficulty. People have fun in different ways.
Hard agree, except of course for games where their difficulty of their gameplay is the spiel and lowering it makes the experience dull or fall apart.
But outside of that?
Yes please, let me skip shitty filler sections that do not give me enjoyment.
No, just because boss battles were always hard, it is not necessary to…
I’ll make an argument against - while it is of course possible to complete these games without doing any parrying or backstabbing, it’s kind of like eating a steak with your fingers. Nailing a riposte feels so good, man. So much more so than 2-handed clubbing to death, or ranged attacks (which can be very effective,…
I think sekiro is much more generous with it's parry windows.
Yep. I found myself as a two-handed weapon user through these games. I don’t even equip a shield anymore and I’ve finished all the Soulsborne games with that playstyle. I appreciate these tips articles, but they really boil down to “this is what worked for ME” editorials. I’ve pretty much eschewed starting…
I’m like a parry god in the first Dark Souls, but no matter how much I practice in the second and third games, I can never get the timing right. Bloodborne was kind of hit or miss, pun intended, and only because I would spam the pistol two or three times before getting the chunky parry sound.
Still, it’s totally true…
Cosigned.
I'd add a small addendum to one tip: don't worry about it if you suck at parrying. I've finished every souls game able to count on one hand the number of enemies I've parried, I'm terrible at them and I can't get a backstab off to save my life, and it's not a big deal.
I would argue that the shortlist should also include Baseball Stars, Tecmo Super Bowl, and NBA Live ‘95, each of which raised the bar for videogame representations of their respective sports.