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My friends played City of Heroes and joined this super group and made all these friends in game. I joined them a few years later after most of the group had stopped playing but there was this one guy who stuck around still. He was younger than us, but he was pretty active so we ended up playing with him a lot. At some

Played World of Tanks for about 10 years, and along the way many old friends I met there just stopped playing. It was always sad, but you dealt with it as something that just happens in those kinds of games. People drift away, lose interest, or can’t play anymore due to real life situations that change with time.

I remember a decade ago when Cartoon Network had its own Smash-style fighter. “Cartoon Network Punch-Time Explosion” launched on the 3DS and later on the Wii and 360. And it was...forgettable. So forgettable that I can barely find any decent screenshots for it. But it did feature characters from Ben 10, Johnny Bravo,

I’m extremely excited for the potential of this game. During quarantine my roommate and I got really into Smash and have had lots of fun with it. But the online component is just absolute hot garbage and really kills any desire to play it longer than an hour or so. The devs don’t even have to make the best fighting

January 6 in one line.

This crazy stuff even pre-dates the internet crazy days. It seems to be a natural part of any military gamer’s psyche.

It’s funny a buddy works at a new/used book store, which will remained unnamed for soon to be obvious reasons, they had a guy drop off some books to donate and among them was a classified book that details the specs and almost EVERYTHING about all Army (I think it was Army) equipment. I’m talking their guns, grenades,

...okay, this is legitimately goddamn funny. And it just goes to show how dangerous discussion forums bullshit can be; some people will go to any lengths to win an argument on the internet. 😂

Big ole spoilers for the ending of this game, but this is why I love its story:

Analog sticks are good at leaving room to refine the direction and scale the sensitivity for a continuous input. They combine direction, pressure, and duration into one task for your thumb. This is ideal for tasks like movement in 3D space because there is a high degree of variance and subtle adjustments can be

its in the settings, not too onerous really.

I think that if I grabbed a knife and growled “it’s time to clean house” my family would rightfully call the authorities and evacuate.

The button controls, unfortunately, recreated the same frustration that the old-school waggle did.

Oh for sure, and Retroarch is already natively on Steam (in beta form). Once this thing is out, it’s only a matter of time before someone gets stuff like RPCS3 and Yuzu running on it.

I’ve been eyeballing an RG350 for a while, but even those don’t handle some PSP games (or newer emulators) all that well. That shouldn’t

I don’t see how this is that different than creating a Playstation, Nintendo, or Xbox account. Admittedly, I barely remember the set up process of those consoles, but I at least remember it coming up when I first started up these machines. The Facebook/Oculus is an issue because beforehand Oculus seemed to promise

Fuck walled gardens. My greatest hope for this handheld is that it disrupts the shit out of the market.

More as a general comment on teh games of that era, what is actually pretty striking in retrospect is how often the main characters were utterly unlikable. It was the era of antihero, but it somehow felt even more present in games as they just assumed that the players would most identify and cheer for dicks.

Now playing

Pinwheel and Today’s Special used to be my jam. I always remember the Pinwheel snail who would never finish painting a blade of grass.

I was also recently reminded of these incredible stop-motion Chapi Chapo segments that Pinwheel imported from French TV:

Now playing

As someone who is absolute fucking dogshit at fighting games and hates the shit out of them and never plays them, I found this video that does a brilliant job explaining rollback netcode with excellent visual aids. It’s the one I default to sending whenever someone asks what it is. Wonderful little bit of

BRING THE OUTFOXIES BACK, YOU COWARDS.