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Tell me which categories Hogwarts would have been a better option in and I will be able to find a better game that came out this year for each of them. Pulling up metacritic numbers for games in categories other than GOTY feels largely pointless, and even then, I’m saying that Hogwarts had an over-inflated MC score

Hogwarts was a mediocre game that had inflated reviews because many people just wanted an HP game where they could make their own character and be a Hogwarts student. Yeah, I guess it delivered on that for those people, but from an actual game design perspective, it was ridiculously mediocre and shallow and is by no

I hear you completely. I really think that the RE remakes have taken the whole notion of “remakes” to become a master class in what they are. Yeah, RE3make wasn’t the best game ever, but to be honest, I felt like it only struggled because RE3 had a lot of the core problems baked-in and they really did seem to try to

I feel like Starfield coming out alongside Balder’s Gate was such a comical contrast in a major company thinking it was doing something revolutionary, only to be completely outshone by a relatively smaller company by an enormous margin.

The best apples-to-apples comparison between those two games is the approach to

Regardless of the controversy, Hogwarts was a pretty mediocre game and it sold because of the IP it was attached to. To imply that it was “snubbed” for awards is to forget that awards are for the actual game delivered, not for the marketing campaign or sales quantity.

It wasn’t misunderstood and there wasn’t any hidden

It’s truly a beautifully wild set of dynamics that really do make you go “wait, so I can just do this?” My favorite thing is if you build up the “Bodyguard” skill, you can basically just roam around higher levels of the overworld and your party characters will defeat enemies without actually engaging the encounter and

This project feels dangerous as a live action movie and runs a lot of the risks of live action anime adaptations.

Even as a PC gamer who tends to get favorable treatment from Microsoft in the games department via releases and games pass, this whole fiasco is gross as hell.

If it’s any consolation, I have it on PC and I’m not sure it’s something that’s worth the time I’ve put into it. I don’t own a Playstation (other than a 4 as a Blu ray player), but I’d much rather have those exclusives than the weird output we’ve gotten from Microsoft. If anything, I’ve enjoyed the Playstation games

I’m not sure how her show is produced, but if I were her, I would have sought a waiver from WGA as A24 has done, which basically means that at least her show agrees to follow all demands of the WGA’s contract during the strike. With that being said, my guess is that the show is produced by a big studio or corporation

Blomkamp has always felt like a person with a great imagination who had the opportunity to make a really solid and fleshed out idea, only to get sucked into a whirlpool of never-ending rushes to push out an equally solid follow-up. I just get the feeling that if he was able to take a moment to breathe after District

They will not rest until we are living in an AoT world, released in a drip over the entirety of our lifespans!

They’ll find a way to not end AoT, even if it means breaking up the last half of the last episode into four episodes and continue doing that until we have to watch a whole day of AoT happen in real time from several different perspectives.

After getting out of the most recent Spiderverse movie, I said to my nephew “I’m willing to bet when the next one comes out, someone will be able to make a 90-minute cut of both movies together and actually have something somewhat competent from a storytelling perspective.”

I will give them credit on the animation, the

This is such a dangerous statement to make for MS/Bethesda. At some point, they need to let the product speak for itself because frontloading expectations like this could lead to some very disappointing memes after release if they don’t nail it. If they’ve got it together and the game truly is in great shape, then

I have zero horses in this race, but I’m just going to say, a game I worked on was hit with similar accusations because our lead designer didn’t reveal his work at a previous company and it literally shelved our project forever (or we would have had to pay out a percentage of the game to the previous company). A lot

That secret passage was so freaking annoying without Yunobo’s ability. It was one of the things that really challenged my trust in the game’s view of rewarding exploration. There are just far too many parts of the game that invite you to dig deep (in this case literally), only to wonder why the hell you wasted so much

I’m with you, it’s an 8/10 at best and does A LOT of things that don’t respect the player’s time or effort. I spent a long time mining away at breakable rock walls underneath that central area once the passage with the respec statue opens up, only to realize how much resource churn I had to do just to get a pretty

It’s kind of a funny development because I’m not sure who the CEO is really actually matters to any of us if Twitter is still autocratically dictated to by Musk. Like, cool, he got a new face person to hopefully win back Tesla sycophants and drive Tesla stock prices back up, but that’s not actually changing people’s

You forget that Valve doesn’t really care if a game underperforms because Steam is practically an ATM for them and, if anything, not having reviews or other methods of tempering user expectations would lead to unhappy customers blaming Valve in addition to developers/publishers for bad launches. They’re happy to take