I think all games are soulslikes in the sense that Elden Bloodsouls games are all games. In this essay I will...
I think all games are soulslikes in the sense that Elden Bloodsouls games are all games. In this essay I will...
As much as I feel for Conrad and know how awful those types of situations are in the games industry, this really looks like a situation where he needed a more level-headed and experienced person telling him how to poker face his way through this legally rather than blowing the whole mess up. I haven’t spoken to my…
From a business perspective, I’d agree with that hypothesis before the update was leaked, however, I do feel like the resounding response from the community made a scarier market statement than WoTC was ready to hear: “Dungeons and Dragons largely owes its current popularity to the open nature of the OGL and people…
I’m generally concerned by the fact that we’ve let our resource distribution system essentially take precedence over our ecosystem and social system, both of which are needed to house an “economy” anyway.
Well, I was trying to toe the line of mockery without verging into scathingly mean territory, so I veered a bit into whimsical self-deprecation via sarcasm. As a pretty avid anti-capitalist, I will always side with service workers and labor, so I wasn’t going to really engage in a “which is worse” conversation with…
I was but a mere baby, born into a world of game development with no other experiences on my soft hands. Even if I wanted to, my little soft baby hands could not lift a plate or handle the smallest bit of conflict with another person, which is why I was forced into a life behind the computer.
I’m only 32, so it mostly felt like I was living in a world where our market was fellow millenials and 90% of the people we’d hear from were other millenials via feedback and community channels.
One of my friend’s teams was actively harassed by a power player because they wouldn’t make a non-vr version of their vr game for their friends without VR headsets. That may work for some games, but if you knew which game I was referring to, you’d go “how the hell would the non-vr version work?”
My favorite is “I want a feature that requires rebuilding the game from the ground up. Yeah, I liked the game as it was, but I’m not going to recommend it unless you completely remake it so that my friends and I can do this one thing we like in a totally different game that you didn’t make.”
Honestly, developing games or software with “gamers” as the end-audience is one of the worst professional experiences of my life because it’s the only industry where people think their $10-69 spend entitles them to make ridiculous demands or access developers in ways that wouldn’t be appropriate in literally any other…
That is such a good comparison! Yeah, it feels like everything looks and seems generally high quality, except there’s just a shadow of mediocrity looming over it that can be a bit hard to describe. Those EA LOTR games had a weird sense of “hell yeah, I can play this” but you always felt like you were generating all…
Everybody told me to play it, telling me it was the game changer of a Star Wars game. Honestly? It was fine, but I felt like I was playing a really competent movie tie-in game that lightly played with Dark Souls and Zelda-style puzzle solving, which never truly “sang” for me, but was tolerable until I got bored.
Tell us how you really feel
Never thought I’d see a day where Game Freak would rip off Lenny Loosejocks, but here we are. Game Freak stealing from old ass flash games.
RE4 lost a lot of people early on because they were trying to play it like a stealth game and it was not really good for that. I had to teach some friends how to play the game more aggressively because they were making the game unnecessarily harder on themselves and weren’t having a good time.
“I just want to play the same Final Fantasy game all the time” is a really weird mindset for an anthology series that basically serves as a generational test kitchen for JRPGs and sets certain standards of expectation among audiences. Yeah, sometimes the games make weird or outright bad decisions, but inconsistency in…
This is an idiotic argument that mistakes “per unit marginal cost” as the total cost of production. Games don’t have a high marginal cost, no, but they have an inordinately high production and development cost that has to be distributed over a certain number of projected sales. In the case of indies, I’ve noticed a…
I don’t know about anyone else here, but I recently had to add some NSFW filters to Steam purely because I felt like all the new and upcoming games lists were becoming like 60% pornographic shovelware. I mean, I’m open-minded to there being either artistic or gaming masterpieces out there with pornographic elements,…
They just wanted to make Mario more realistic like Hank Hill. Duh.
Brb, whipping up a proof-of-concept for Monster Petter