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I was definitely thinking “alright, it would totally be a barefoot dude who only uses his big toe for pedals who buys a Cybertruck.”

I do a lot of robotics and machine design in my work and AI for coding is frequently a “do it yourself or spend time negotiating with an AI to do it for you” decision. In some contexts, it can be worth it, but if you even think you can write the code faster than what it would take to argue with GPT, it’s probably

At this point, it just feels like a significant portion of Elon’s antics and press statements are little more than stock manipulation tactics, supported by a sea of investors who are actively participating in the deception. Whatever this dynamic is called, there should be regulation regarding it because “democratizing

I used to think the same thing, until I finally watched the original Gundam, Zeta Gundam, and the other shows from the Universal Century (i.e. 08th MS Team, Stardust Memory, and War In The Pocket).

I did try playing Monster Hunter: World, but I’ll admit, the mission based structure and grind mentality of the game was a bit lost on me and I ended up finding that most of the people who stuck with it were my friends who are into looter shooters and other big “season-based” games that I can’t really get into.

If it’s anything like the first one, I’ll definitely say that it is a dense game that seems impenetrable, but I was able to replay it as an adult over thirty with limited gaming time and found it to be one of the more enjoyable gaming experiences in recent years. I know that doesn’t make sense, but it’s a game that

Dragon’s Dogma is arguably the better “game” of the three of them, even as a monster-hunting witcher-like game, it’s got better mechanics and gameplay. The only thing it lacks is a very strong/directed narrative with lavish cutscenes and characters, but that’s largely because it seems like it’s trying not to shoehorn

To be real, if this game is anything like the first game, I can see why they didn’t add multiplayer. The way the world, combat, and the exploration all functioned in the first game were great for a single person and a team of mostly competent pawns, but I think adding too much human interaction would have made it feel

This is like the warehouse equivalent of the white van with the words “free candy” written on the side. Except you had to pay quite a bit to get in.

You have no right making me laugh as much as you just did, especially with the Frasier joke.

Yeah, apart from iPhone (because I got one in the early days and don’t really do much with my phone as a “real” computing device), I’ve ditched the Apple ecosystem entirely. When I was a film student, it felt like they were the only computer to use, but the second I went into 3D modeling/animation/game design, I felt

Although I can appreciate the virtualization of screens as a key feature, many of us have already been doing that on Quest for years now (albeit, I would probably use a USB-C cable to do PCVR while traveling, but I do have an Airlink wireless adapter as well that I do like and trust). When I tried the Vision Pro, I

A friend of mine got one and is currently thinking about returning it. He actually invited me over to see if I wanted to buy it off of him at cost because I’ve made a few different VR games/experiences and I will occasionally do 3D sculpting in VR (tbh, I still always end up back on a desktop app for my work though).

I

This is one of the few instances where I actually agree with Mark Zuckerberg. I honestly have no idea what the Apple fanboys who think it’s revolutionary are smoking because it’s only a marginal improvement of what already exists at a price point where you’re paying a premium for all of those improvements.

I think the

Consoles are specialized computers with architectures tailored to meet specific end-user expectations, primarily focused on gaming and media consumption. They offer a high degree of standardization, allowing developers to optimize their games for a consistent set of hardware specifications. While consoles may not be

In Sony’s defense (I do not own a PS5), their commitment to releasing on PC in recent years has been pretty impressive and benefits Microsoft’s claim that PC users are indirectly “Xbox users.” Really, Microsoft is only dropping the ball in the sense that they haven’t made the “Xbox platform” into a low-cost gaming PC

Silent Hill: Art School.

The bullying should have been more high-minded: “The use of cliche themes in your work is a pedestrian attempt at novelty that is better left in a mall poster shop than in the public eye! Your graphic aesthetic is a gauche attempt at depth while coming off as nothing more than a reductively commercial pastiche of

As someone who’s worked on several games and been on different scales of teams, my guess is that “shit happens” is probably the best explanation possible. Whether it’s the corporate world of trying to appease bosses/shareholders/timetables or the indie world of overconfidence and over-scope without really appreciating

Yeah, I get that, but I’m also not sure if Steam’s backend even offers an automatic refund option like that from the developer side. On the teams I’ve worked on, Steam’s interface has always been a complaint from the people who handle the store pages and the launches. I haven’t personally gone through any of it (even