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Although I think single card batches could be helpful from a quality control perspective, digital printing really doesn’t benefit all that much from printing a lot of the same thing on a sheet and there’s no real process reason for it in this context.

Right wingers are fucking crazy because they are super undiscerning about fundraising when they’re mad about stuff. Yeah, nonprofits and progressive groups hound me for donations around major events, but right wingers will be like “hey, this nongovernment website made by a random guy in Oklahoma is fundraising to

I think Domina was probably marginally successful and the dev doesn’t really have a solid enough background to realize that he was in a “middling indie success” category that could likely keep him afloat had he kept his mouth shut. If anything, I can’t believe someone in his position would do this because Domina did

As a dev, I will tell you the true feelings of a lot of developers is “wow, if I didn’t know so many talented trans people, my game would never get finished.” I mean, I’m currently running about 20 different tools in my pipeline developed by trans devs. Most teams I know have a trans person working in a major role,

I’m assuming there is some degree of fraud that goes into leading players into believing that microtransactions will benefit them and their gameplay experience, only to exclude players from the content that the transactions were supposed to make better.

Personally, if there’s any regulation in gaming, it should be

It feels like the winds are all headed in one direction, so I’m guessing Minecraft is quietly shifting behind the scenes in preparation for a shift into “metaverse experiences” because it’s one of the most obvious and easiest implementations for an early flagship experience. 

I had an assumption that it was something like that, but I really don’t pay attention to him much since I didn’t play Five Nights at all. But yeah, drag people like that in the mud then.

I’m not really justifying harassing anyone and I don’t really know Scott Cawthon’s situation apart from “he sounds like someone I would probably dislike,” but I think the point OP is making is that they think Scott Cawthon is a shitty person independently of the decisions he makes as a developer. If Cawthon’s a

This is unsurprising to me. I can’t speak for all virtual card and board games, but from the proprietary data I’ve seen, it seems like a huge chunk of players are intimidated by PvP in complex and strategy heavy games, so a lot of people will exhaust their AI/single-player options and not get too deep into multiplayer.

The pro-murder cult is the Republicans, right? I mean, they seem to think everything is solved by shooting people without due process for crimes that wouldn’t warrant the death penalty anyway.

Fetuses aren’t babies, they’re pre-human cells. Yeah, they can become a baby and a person, but I don’t go around calling eggs

I was being conservative when I mention a committee, once again, we’re ignoring the elephant in the room that this is Microsoft and Halo, chances are high that it’s not some informal DEI committee as it would be at a much smaller organization at Kotaku. Honestly, I’m not quite sure why everyone keeps trying to find

At Microsoft, I would assume that one component of their copy editing and proofing team is now specifically considering DEI (Diversity, Equity, and Inclusion). Whether or not that practice makes it’s way to all of its subsidiaries is hard to tell, but I would guess that an IP the size of Halo and 343 have their own

Early on, a team I was on submitted a game to Xbox for approval, but we kept getting rejected for seemingly simple compliance problems. Apparently, one of our UI people was using an old compliance asset kit from a different project and none of us could catch it, but the Xbox team did. I’m not talking something that

That’s potentially true, but to be real, a lot of PR teams are almost excruciatingly annoying and nitpicky about a lot of things and chances are high the art/dev team was told to make a Juneteenth skin by the PR team and then they rushed it through, potentially saying “we did what they wanted” without getting

In the context of publishing final products and materials in a large product like this, the approval chains are usually built around editorial roles rather than managerial power/authority, so it’s very rarely about scattered managers not paying attention and it’s literally a chain of purpose-built roles to actually

It’s usually quite the opposite actually. I read thousands of file names a day and recognizing suffixes and program names is literally one of the few things that makes it doable. Not to mention, in-house tool names and suffixes are also usually some of the first things that people hunt down when they remove

My guess, if this was truly an accident, the Juneteenth skin was rushed and the approval chain was so sloppy that they didn’t have oversight from important teams. Yeah, that’s possible, but even then, there should have been someone at corporate who’s job is to ask “we’re rushing the Juneteenth skin? We at least have

Big technical pipelines can be complicated and filled with in-house tools with weird proprietary names, but the thing is, once a tool has a ubiquitous presence in an organization, it makes it actually less believable that its name was just casually missed on review. Why? Because “Bonobo” isn’t just some random word

See, you keep saying “we don’t have enough information” but you keep commenting on the pieces of explanation that includes the most unknowns and lack of clarity (mechanics and moment-to-moment gameplay mechanics), whereas all of the things I acknowledged are in the explicit pitch.

I’ve shipped two games in my career

This is the most accurate summation of post-90's Sega on so many topics. It’s like they think if something doesn’t come together well, everything in the mix is to blame, so I even feel like they actively discount good ideas just because they’ve tried incorporating them in a failed game before.