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You’re being willfully obtuse here and I openly acknowledged that we don’t know about about Redfall to definitively state anything, with that being said, it seems like you didn’t catch any of the cues I mentioned and now you’re just treading water on one specific here an there. They did explicitly point out

After writing my last comment, I’m now thinking what we may get is something with the locational narrative of Dying Light, but with a more The Division/Destiny like mission structure that allows you to grind missions over and over again using locations as the basis. It also does have a much more intimate vibe like

Look past rote combat and movement mechanics and think a bit more openly about what the structure is. Both games appear to rely heavily on being a contained survivor in a secluded disaster zone with a horde or seemingly horde-like threat. Unlike L4D, these both use persistent environments and open level structures. Alt

I don’t have a particular interest in this game and I’m not a fan of L4D or B4B gameplay, but I can tell just from a quick glimpse that they’re going to be different because L4D always felt frantic and linear whereas this game seems to be more about exploring and clearing areas. If anything, the premise and vibe feels

This may be a part of the licensing package that allowed either the last or the last two Spiderman movies to be made.

Honestly, I would shout this at every casting call I see for an eternity. I want more Claudia all the time and that’s remarkably hard to come by. The fact that she’s not a huge star in comedy yet is a crime against humanity IMO.

No, James is making fun of the comedians who think that punching down on trans people is okay. He actually rips Ricky Gervais a new one IMO.

As a game designer, you literally nailed my problem with a lot of trading card games: they’re not particularly great games mechanically unless you’re willing to curate a deck by going out and paying asking price for every card you need or buying randomized booster packs (granted, most strategies tend to rely on

ASAB

Although their last update on twitter was some time ago, the delay sounded like it was for good reasons because they’ve essentially built out a lot of the sports to be a lot more comprehensive rather than being like minigames. Apparently the tennis component has like a whole career mode or something like that.

I’m not too worried about Silksong long term yet. Hollow Knight is still continuing to sell somehow and has had a surprisingly long tail for an indie game of its size, so unless they ballooned their dev team too much, chances are high that they have a lot of runway left before it’s counted out.

I haven’t paid attention

It runs pretty well on Steam deck thus far. Some stuff gets a bit hiccupy, but I’m guessing it will either stabilize more with Proton updates or they’ll do the work to make it officially deck verified.

The really wild part is that I have had such few issues playing any game I throw at it that I’ve stopped even paying attention to the verified or playable statuses. In most cases, a game can quickly be made playable by forcing Proton experimental and creating a reasonable control scheme. At this point, I’ve only been

I think it also makes a lot of sense for a DLC because it adds a pretty weighty new mechanic to the game at a good point without feeling like it should have been incorporated from the beginning (unless it drastically alters core questlines). To be honest, it’s probably for the best that it wasn’t in the shipped build

Honestly, I feel like these reviews are exactly as expected, especially on the heels of The Evil Within. Evil Within 1 was the unanimous “it’s a mixed bag” game and it made it really easy for them to gain extra points with Evil Within 2, so I have a feeling that this game will have a lot of fun elements, combined with

Yeah, I just generally think activity on the horse is pretty hit or miss and it’s probably my least like feature of an otherwise phenomenal game. Magic on horseback feels ridiculously stupid because it takes a ton of awkward frames to knock off a shot and most spells need a head-on attack to work, so I find myself

As a pretty hardcore From Software/Soulslike fan, I am extremely excited about this game because Nioh 1 and 2 already did a lot for the genre and have a bit more of an “arcade/video gamey” vibe than the opaque experiences that From Software titles tend to be (which I also love them for).

Yeah, I’m already addicted to

I feel like Final Fantasy has always been trashy with its mix of serious high fantasy and “modern rocker” vibes, but I think we were all too wooed by the visuals into thinking it was classy.

With that being said, give me a magic imbued “tribal” lower back tattoo, some leather pants, a vest, no shirt, and one arm’s

As someone who has done character and environment design, I really appreciate it when people think like you do because this is the line of thinking that many people should be considering when designing their worlds. Yeah, it all ends up becoming aesthetics, but a strong understanding of how things work makes

CONGRATS ON THE GMG NEGOTIATIONS! It was weird as hell not visiting for this long (I’ve come to realize I aimlessly check GMG sites when I’m trying to re-orient myself to some task), but I stayed away while the strike was on.

If any upper management types read comments, please note that I read these sites because of