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Fortunately, I think I can handle occasional intermittent stuttering (I also feel like people have grown far more sensitive to the notion of stuttering since I was young), but Blight Town was frustrating because many of the elements that made it difficult were also the things impeding performance, which arguably

I’ve seen a few reviews for it by people who are very upfront about not being typical Soulsborne players and it seems like there’s a more accessible presentation of difficulty compared to From Software’s previous philosophy with those games. One of the biggest complaints from non-hardcore players of From Software

I probably wouldn’t list Jedi Fallen Order with Soulsborne games because it’s not really in the same league. Yeah, it’s got some similar mechanics and riffs off the vibe, but I’d only suggest it as a light primer for someone who’s afraid to play a Soulsborne game due to the difficulty.

Where you listed Jedi Fallen

I probably wouldn’t list Jedi Fallen Order with Soulsborne games because it’s not really in the same league. Yeah,

One of the things I’ve learned from working with organizations over the years is that orgs with ambiguous or abstract differentiators described as “magic” are typically just dysfunctional organizations that manage to pull things together when pressure is applied. Good organizations understand why certain dynamics

I have a feeling that, at most, Nintendo will wait until the next console generation to launch a Smash Bros without him. I’m guessing they’re letting him do this all gracefully to let his narrative feel respected, but I wouldn’t be surprised if the next one is some kind of deconstructed branding of Smash or some kind

I personally believe that Outriders is meant to exist to pave the way for Outriders 2 because it’s a lot of fun to play, but definitely needs one or two iterations to figure out the details. I know PCF haven’t gotten royalties yet on it, so I’m assuming that the game wasn’t an enormous financial success, but maybe

Take my star, you filthy animal.

I believe the EcoPla program mostly consists of plastic waste from the factory itself or other recycled sources. I think this is the first time they’re making a big collection program for plastic runners to repurpose to this degree. 

It’s wild to me how many people here think that socialists can somehow escape capitalism and live socialist lives under a completely different mode of production and economic management. Socialists are fighting for a systemic change that is not currently in effect, so expecting them to live like that system exists

Beans?

Now that’s a debugging job I wouldn’t want to deal with!


I’ll see myself out.

Hell, even looking at it through the very narrow lens of “single-player CRPG,” it’s a game that manages to make your agency as a player feel completely empty and hollow. Pick a backstory, it doesn’t affect the gameplay whatsoever! Run dialog checks that allow you to either be a smug douche or an even shittier smug

The idea that a multi-billion dollar corporation can hire enough people to shit out an empty feeling cyberpunk world and cobble together a half-assed linear story is not something to be celebrated. Scale for scale’s sake is such a fucking ripoff because a game with those types of resources should have no problem a)

It’s really one of those games that’s striking from the more distanced perspectives and really falls apart when you actually want to interact or connect with it. The graphics look great on my 3090 and Night City looks amazing in a lot of ways. With that being said, even in the design of Night City, there are places

Hey, if I was sold CP2077 as the mediocre single player experience it was versus the expansive and dynamic open-world experience with free DLC and an online component that it was supposed to be, I probably wouldn’t have any complaints. I think having a reasonable scope of expectations is definitely on gamers, but CDPR

It ran fine for me on my high end PC, but by the time I beat it, I was so bored and fed up with it. It’s a game that totally appears deep and thoughtful from a surface level approach, but the longer you spend with it, the more underwhelming it feels. It’s especially bad if you trust the game and lean into the

The comedy of this game is that it’s still mostly unplayable for the people who had issues playing it at the beginning, but it’s now also hella stale for the people who didn’t have a bad technical experience with it on day 1. Basically, they’re really struggling to make this game enjoyable for anyone anymore to the

What I’m saying is that this approach to cyberpunk “orientalist” aesthetics is largely a cliche at this point built around a racist past that doesn’t really get acknowledged because it feels irrelevant to modern audiences. Creatively speaking, using cliches without added commentary is something worth critiquing

The hard part about this conversation is that it feels completely obvious to myself and some people I know, whereas others are completely dumbfounded by the idea of “cyberpunk orientalism.” The hard part is that a lot of people don’t really understand that Japanese was featured so heavily in original cyberpunk media be

The tone I’m the saddest about though is the “my stuff will never look this good” posts because that kind of thing can really create a confidence block that prevents people from getting to a pretty accessible target. I’m happy for this dad and I think he did a great job, but I don’t want everyone to think that they