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I feel like Nintendo is being cautious this time around with Switch, and for good reason. Mid-cycle upgrades tend to complicate systems a lot more than improve them because hardcore users feel like the upgrade is the “true” representation of the system, but many casual users don’t really pay attention to these

It definitely strikes me as something that will disproportionately affect early adopters, at least for right now. The place where I see it potentially causing problems down the line is knowing that a lot of eager PS5 owners still haven’t been able to purchase a system, which means that they’re likely using PS4 longer

This strikes me as a somewhat ridiculous situation and highlights why I have problems with the way open-betas and Early Access games are handled. For the most part, there are a huge number of players who do not want to participate in betas or Early Access who were likely waiting for some kind of 1.0 release before

I’m really trying to understand the motivation behind the Windows 11 requirements from a “corporate pragmatism” perspective. As a bleeding edge user, I’m safe on all of my computers for Windows 11, but I’m really trying to understand if it actually will more effectively tap into my increased computing power at the OS

The comedy of this situation is that I literally read Kotaku and Polygon right on top of each other, so this is like my second “goodbye-hello” with you. Welcome back Patricia! I’d really appreciate it if I could be freed from the greys permanently (if that’s possible)!

In general, I’m a little surprised by the number of multiplayer-only games that have come out in recent years that didn’t have an AI/singleplayer contingency plan. Like, if your game relies heavily on committed players to keep the game fun and you don’t have a multimillion dollar advertising budget, chances are that

Wow, this game was born as a disaster, lived to be mediocre, and then got snuffed out before it even really registered as a non-early access game for a lot of people. TL III should live in infamy as an example of what happens when IP development is not taken seriously.

I feel like understanding the dynamics behind EVE is its own language, so those of use who can’t speak it are like Neo looking at the cascading green code of the matrix before he’s able to see what it’s actually depicting. I’ll definitely say it’s on me because clearly, tons of people are invested in it and contribute

Me, hearing about people playing EVE: Wow, that sounds so epic! What a space war!

Me, watching people play EVE: wtf is going on?

Yeah, Vwtifuljoe really nails it. Epic mastered two facets of user acquisition: (mostly) solid free titles and consistent free drops. Basically, they knew that getting people invested in the platform involved building up small libraries that make it worth the user’s time to keep returning, followed by a timed

I agree completely. For closeout sale lump sums, these are pretty amazing numbers for a lot of the devs/publishers, especially considering that being free on EGS also brought new players who generate buzz and likely influence purchases from people who missed the free period. All-in-all, it feels a lot like everyone

My pleasure! Enjoy!

I’m not associated with any of these retailers, but if you want Gundam, these are the US places to buy from:

-Newtype: www.newtypehq.com
-USA Gundam Store: www.USAGundamStore.com
-Big Bad Toystore: www.bigbadtoystore.com
-Galactic Toys: www.GalacticToys.com
-Gundam Planet: www.GundamPlanet.com
-Gunpla Hermit:

Thank you, I really appreciate it!

Thank you!

I try to avoid generalizations because they can lead me astray, but I will also say from my experience, tall hierarchies tend to be some of the least effective organizational designs I’ve personally witnessed as well. Larger corporations tend to have the most mystery in the spaces between day-to-day workers and senior

Aww, I appreciate the compliment nonetheless!

It really depends on the organization and how it approaches internal dynamics and leadership. When functional, senior leadership usually focuses more on strategic goals rather than tactical/day-to-day actions. This can vary pretty widely from looking at new markets to compete in, products/services that serve larger

Yeah, I think that’s really the biggest factor in seeking applicable games/hardware for these types of approaches because sometimes hardware has a maximum input speed, software has a maximum input speed, and then design factors create a maximum input speed.

Some games tie actions to frames or other limiting factors,

From the PC side, Game Pass was really strong about a year ago, but lately it’s been pretty hard to justify because they’re mostly listing games that have been heavily discounted for years on Steam or other storefronts. Missing Outriders on PC was a pretty big mistake because they haven’t added a whole lot of