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The M1 Chip is still considerably slower than the mobile 1660ti from a lot of the benchmarks I looked at. This basically means that the M1, which is both their laptop and desktop chip, is less graphically capable than a surfacebook with the 1660ti mobile, and the mobile versions of graphics cards are already

There is no way an integrated GPU will even compare with discrete GPUs in a lot of creative fields that need them. Not only that, but discrete GPUs use unique architectures that get leveraged by a lot of rendering systems and I’m personally tied to Nvidia cards because the renderers I use need their proprietary CUDA

I’m a Multimedia artist/designer with a big focus on 3D and I will definitely tell you that rendering 3D graphics on apple hardware is a NIGHTMARE considering some of the most used rendering systems leverage GPUs for both real-time and GPU accelerated rendering. When I started, I had the beefiest iMac available (which

I have never seen someone get ratio’ed as hard as you just did on Kotaku.

You definitely projected a moral criticism onto a story that’s really just covering an interesting factoid about a game. This is no different than discussing streamers “walking across entire maps of open-world games in X hours” or “beating games

I thought it was a great jumping off point though because they are really interesting scenarios running in parallel and there’s definitely a good article in there somewhere. Like CP is a mediocre game with tons of resources that keeps trying to tell you how inspired it is, but Outriders is a mediocre game that has

Let’s be real, CDPR would much rather have “the expectedly mediocre game that has some glimmers of interest” versus “the genre defining game that managed to fuck up on pretty much every level of importance.”

People Can Fly are walking away with a pretty modest release that was well-received enough that I think people

The comedy of Saw is that the first film was mediocre, but it was somewhat quaint because it managed to tell a pretty well-contained narrative with very limited resources. Throwing more money and sequels at the franchise largely leveraged “the idea of what Saw might have been” rather than the fairly contained movie it

As I’ve said to most people regarding my experience with Outriders, it’s not a very exciting game, but it’s one of the few instances where I’m very hopeful for an Outriders 2 or a continuation that leverages what the game does well and positions better against the more rote encounters and linearity. I’m not

Yeah, it looks like he’s walking into a barrage of bullets with a “look at my awesome powers!” approach and ultimately dying. I get the feeling that the lead up will be him being super cocky about his powers and suit (it looks like one of the more refined “super” suits out of the bunch), so the reveal will make for a

Fundamentally, I think they really stuck their brand on the notion that anything that plays on the Pro must also play on the vanilla version of the PS4 to be accepted. With that being said, the reality is that they already passed the most basic certification with their initial submission of the game (granted, that

I didn’t read because there’s only one true answer for any child of any age: credibly threaten to eat them if they misbehave.

One of the strangest things that happens when you get a bunch of really smart technical people together on a team is that they often start validating each other’s weird/niche interests, so someone saying “I really love monochromatic homebrew pixel games” in that environment with enough team buy-in can make things like

Typically, with major studios, I’d say you’re right in estimating future output based on previous works. With that being said, W3 became such a massive game that it completely altered the landscape of what CDPR was and is by completely positioning them as a full-blown AAA studio (which is pretty amazing when you

Yeah, I think that’s ultimately what I fault CP for though. W3 was meticulously crafted by hand to create a sense of life and I think we were all led to believe that emergent gameplay or larger population dynamics would somehow govern social interactions in CP, only to find that none of that was true. At the end of

I get that feeling a lot because they really went with some really rote dystopian future “orientalist” approaches that weren’t all that novel or interesting. As I mention below, it’s pretty wild to me that the underworld is so undeveloped and there isn’t something like a gang faction system or something like that.

I was in the same boat and only played W3 out of the series, but eventually got into it after I bought a 1080 when they came out. I don’t like the forced perspective of Geralt, with that being said, I thought that V wasn’t all that much different, I just had more visual customization options. If you play W3, you see

Definitely, it will take a brand new game to not make CP feel like an Ubisoft open-world game. This could have totally been “Far Cry: Night City” and people would be like “it’s an okay Far Cry game, but the stealth mechanics are pretty weak and the quickhacks aren’t that interesting.” The fact that it’s a CDPR game

Oh I totally agree, I also feel like if they rebooted Seed right now with Astray, it would quickly be derided for probably coming across like a Gundam interpretation of Power Rangers. I think Bandai really gets that UC is having a bit of a renewal and despite the love of Seed or Wing kits (I was also a Wing baby on

You’d think with the constant recurrence of AoZ kits on P-Bandai that they’d say “hey, maybe we can actually capitalize on this with a show and start full-run productions of these.”

Wait, you mean capitalism isn’t a party in my mouth where everyone’s invited?