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I actually never heard that. Interesting. Funny, then, for them to highlight so many characters in this trailer that look very similar to prior protagonists across the entire series (older man looks like Tommy/Claude, guy being chased looks like CJ, guy riding jet ski looks like Lance or his brother, homeless guy

Personally, I think the "guy running down the alley" looked a lot like CJ from SA if you made him thin. Also, the older gentleman does look a lot like Tommy Vercetti, or maybe even Claude from GTA3.

I have one of the military-grade camo cases Sony made for the military. Got it (along with my PSP, actually) at a pre-E3 event a few years ago hosted by the Sony Blog. Apparently they are extremely rare. Never really knew what to do with it, as I'm afraid to lose it.

I don't mean to troll, as this type of weapon progression is something that really interests me, but everything they said doesn't matter. It still looks and appears to play EXACTLY the same way that every other IW-developed CoD game. At least Black Ops introduced some cool character customization options and

Saint's Row 2 had a USB stick that looked like a bullet.

I dunno, though. From that perspective every game should get a 10/10 because there is bound to be a niche market somewhere that LOVES the game, no matter what. In my opinion, a reviewer just needs to be critically consistent so they can build a certain rapport with their readers and people can learn whether they

I tend to enjoy reading their reviews because they often point out the fallacies bigger game reviewers tend to ignore. I appreciate their honesty. Their opinion matters to me, as does Kotaku's.

I know Jim Sterling has a certain affinity for speaking his mind and some people consider his critiques to be nitpicky at best, but for me, the things he highlights are the sort of things as a usability design student that ruin experiences for me from a basic design standpoint. He mentions the things that I consider

My problem is that for certain series, especially R&C, I play for the single player campaign. This game seems to be abandon everything I love about the series' campaign in order to highlight supposedly poorly implemented co-op features I would never utilize.

Destructoid's review ripped it to shreds. Said it was the worst in the series. 4/10. Until I see a critical breakdown, I can't go off gut reactions.

I meant as what people remember the big difference being. Graphics will always continue to get better from generation to generation, but I have a feeling physics (and advanced AI) will be what sees the biggest leap forward next generation.

I wasn't implying I thought BF3 should have been made in CE3. I was simply stating I think CE3 is gorgeous and Crytek/EA should license it more often. I mean, Frostbite 2.0 is already being used in BF3 and the next Need for Speed game and neither game is even released. How can CE3 have been on the market for half a

I figured they made it available, I just don't know why they don't push it from the business side of things like Epic does with the Unreal Engine. Crytek is sitting on this gorgeous kit and they seem to be the only ones using it. It's sad.

Graphics will not be the next huge leap forward in games like they were last generation. The next big improvement will be highly advanced physics models... in every game. THAT will be the difference between generations.

Looks gorgeous to me. As someone who literally just finished playing Crysis 2 on my 360 last night, I do not see why Crytek doesn't license that engine out to more companies. Or why EA doesn't utilize it for more internal titles. That game was GORGEOUS and it was released months ago.

You feel that way because it WOULD be awesome. I think a fully-realized GTA-style NYC, replete with tons of aliens to track down and big crazy weapons to play with, along with a fun cartoonish graphics package, would give everyone an open world-style game that is fun for all ages.

"Play it at this link."

From what I've read, the graphics code in the beta is alpha code. The purpose of the beta was stress-testing the backend portions of the code, not to show off how gorgeous the game is. It was also to allow some balancing and final tweaking to certain aspects like progression and some bug-squashing, like a true beta.

Which is stupid of them, since what they were playing wasn't final code. Their loss.

That's why he used the word "port."