bradtroth
b-radicate
bradtroth

Uh... how is that different from owning the word "Apple"? If it is pertinent to an IP or brand, no word is stupid to own.

Actually that's EXACTLY why people don't pay for movies; they don't see them as a good enough value for the money. Plus, it's pretty presumptuous of you to say that "$60 is not that much money" when there are plenty of people in the world right now that would highly disagree with you, knowing the state of the global

You are making some very striking assumptions. Just because a game is one type of experience for one person doesn't mean it is the same type of experience for every other player. Again, look no further than CoD.

Gotcha. While that at least offers some options, I think it would be better to have the same sort of weapon progression system implemented for the sidearms as exists for the main weapons. At least there is something, though.

Not everyone wants the "full game experience," though. It should be up to the consumer to decide which experience they want. I mean, look at Call of Duty, a franchise known for rabid multiplayer players who never touch the single player campaigns. That franchise has never suffered from having a "split" community.

I've been playing the beta since Thursday and enjoying it a great deal. The weapon and rank progression is far more satisfying thus far (I'm around lvl 14/15) than in BC2, which I disliked. I even went and pre-ordered my copy this morning at Gamestop.

Exactly. So wouldn't you have felt better paying $40 for something you knew you'd use to its fullest intent instead of paying $60 for a seemingly bloated purchase? Or would you have bought it sooner, perhaps?

I definitely think it is a fine line to walk. My issue with this type of move, though, is that it is directly putting a dollar value on the multiplayer portion of a title. In my eyes, this means that if Sony has decided that Uncharted 3's multiplayer is worth $10 then they need to do one (or both) of two things.

Actually it's your right as the owner of that property to do with the product as you wish. if that means selling it once you have decided there is no value in keeping said product, then so be it. That is your right.

Trying to finish Dead Island and playing the hell out of the Battlefield 3 beta (both on 360).

Wow. Very impressed. Definitely keeping an eye out for this one.

One of my favorite titles in the past few years. Up there with Maijin and the Forsaken Kingdom in terms of underrated gems you can grab on the cheap and SHOULD grab on the cheap if you need a change of pace.

Multiplayer I can squeeze in a round or two at short bursts. The others I'm willing to sacrifice grades for. Haha.

I love a great story in my games, too. But I don't buy games for great stories that I am likely going to play once. I barely have the time to dedicate to a game one time, let alone multiple. If I buy something I want to ensure the variety of the experience or the multiplayer component will be rich and varied enough

I was speaking strictly of digital store fronts. Which last time I checked Nintendo had... what that was worthwhile?

I think they should have taken the approach that the rest of the game universe is well beyond Robin's time frame and established Dick Grayson as Nightwing instead. Probably would have pissed fewer people off AND could have had potential for a sequel/downloadable title where you play as Nightwing.

Let's not forget that as long as Sony doesn't drag its feet like Nintendo, it should even be possible within the launch window to download original PSP games to the unit, which will help increase the library of titles quite dramatically.

That's true. I didn't think of that aspect. But it's not like there isn't enough room for interpretation. That's like being pissed Harvey Dent was played by a black actor in the original Batman movie. It's just a casting decision, more or less. If the character is written well enough it shouldn't matter.

Uh... clearly you din't play the same ME games that I did, because the storyline's are deep, nuanced, and superbly crafted.

Why is it that when videogame movies attempt to adapt game plotlines people rage out and get all pissed and everyone claims they should adapt a fresh story? But then, magically, when the people developing the movie have some sense and do what the fans have previously said they wanted (a separate story in the same