bradtroth
b-radicate
bradtroth

Yeah, well it's just as bad in the KZ3 campaign, too. You can shoot an enemy and he stumbles around through ten direct hits and if you're not careful he just stands back up and murders you. It's absolutely atrocious.

I like that the enemies don't take half a clip to be killed, as is the case in Killzone 3.

Glad to know you want to promote your most important stories and articles by having a gigantic "Like Kotaku on Facebook" block of nonsense right at the top of the (horribly annoying to use) scroll bar section on the right.

What's sad is that the only other FPS game on consoles that comes close to the breadth of online options is Halo. Having started playing Killzone 3 the other night, it was like going backwards in a time warp. The base nature of the online experience is appalling.

Yeah, I grabbed Killzone 3 yesterday. I played it for an hour and a half before I got pissed off (not at the game, the game is fantastic and seems to be well-balanced). What bothered me is that I pre-ordered the game from Gamestop, so I got access to some free DLC maps and also to all guns and perks for 24 hours.

This video looks really gritty and intense. I liked the quick shot of the soldier getting hit and having to drag him behind cover. I hope that, in context, a scene like that has more meaning than just, "oh your fellow soldier is down." I want that guy to be your best friend from training or some such person. I

I did no such thing. I offered The Great Gatsby as an example of an existing IP that is being adapted to the film medium. In fact, I only thought to use it at all because the news of a 3D film based on the book is 100% completely real. I saw it today on IMDB and got pissed off about that, too, but at least I have

Fuck off, Slashfilm. Seriously. Claiming he shouldn't listen to the fans that helped turn the franchise into the recognizable IP that it is today (ie the only reason Mr. Russell is making the movie in the first place) just because we aren't people who make movies is ridiculous and absolutely not a can of worms that

I can grab this from GameFly for $8 with some coupons.

As a big Nerf fan, I can say that both those products highlighted are already available for purchase and have been for quite a while.

As "kiddy" as the pitch is, this is actually pretty cool. If it didn't require the purchase of multiple little action figures, it sounds like a 3D platformer I'd enjoy playing.

I don't see why it's so controversial. I mean, ewe'd want to be honored, too, if you were that special, controversial or not.

Saying such an admittedly "spitballed" scenario is "retarded" is a tad harsh. Obviously I'm not a game designer, I'm just thinking of stuff that may, read: may, be cool to experience.

I don't find it hypocritical of us, as consumers, whatsoever. If anything, it's Microsoft's fault for going down the "no need for a controller ever" route in the first place. I myself am not against using a controller + a motion control device like Kinect to enhance my experience, but Microsoft certainly seems to

I can't wait until a developer takes a real chance on the Kinect and blends controller-use with Kinect. I first imagined it working for a title like Dead Space, where there is a lot of action, yet a number of QTE set pieces.

While I don't really encounter this issue much on my 360 since I use a chat pad that came with a mic for an extra $5, had the text entry not sucked complete balls on 360 I likely never would have bought the chat pad to begin with.

While I don't really encounter this issue much on my 360 since I use a chat pad that came with a mic for an extra $5, had the text entry not sucked complete balls on 360 I likely never would have bought the chat pad to begin with.

When we first got dial-up at my house, the company gave us a list of phone numbers to connect to, without any explanation of any of them (in terms of local vs long-distance). Being the most tech-savvy in the house, I was told to set it up (I was approximately fourteen or so). So, after trying a few numbers that

@Kayonesoft: I think what they mean is assets and such. One hard thing to do with a port is to rebuild everything you've already made work on one system and rebuild it from the ground up to look as close to what you already did as possible. If the NGP allows developers to focus primarily on one version of a game,