bradtroth
b-radicate
bradtroth

I hope these devs use this new opportunity to focus themselves on creating a brand new IP that can surprise and impress as much as the original Modern Warfare. Quite frankly, I think MW2 suffered under the weight of its own expectations. IW lost focus and didn't innovate quite in the manner that many anticipated. I

@Michael Dukakis: I told you you were my favorite commenter. It's quotes like these that make it so.

@clydemarshall: Yeah, you can still go to bars and hang out with your buddies and drink and play darts and stuff, but it's implemented much better. Instead of like in IV where to gain friendships and friend abilities you HAD to take people on dates and make them like you, in the DLC they're already your friends.

Seeing as this poised to be the only Halo game since Halo: CE that I actually purchase (I've played them all, including Wars), I'll stick with the standard edition. That's a big enough step for me, let alone dropping tons of money on useless stuff I'll never read or display.

I admittedly know very little about legal issues revolving around payment of employees (my parents have owned multiple businesses, so again, I know a little) but I'm pretty sure it's illegal to withhold payment owed to an employee even if they don't work for you anymore. Unless somewhere within the legal contracts

@clydemarshall: The side characters and pedestrians, surely, but even just the handling/physics of the vehicles and the full scale of the world. I just got caught up with what was missing in the transition from SA to IV and I didn't appreciate what was there.

@clydemarshall: I'm almost done with Lost & Damned and look forward to Ballad of Gay Tony. I hadn't played GTAIV since beating the first game after it came out. After taking time away from it and coming back, I appreciate what Rockstar did much more than I previously had.

@Hey_Blinkon: The gameplay is going to be EXTREMELY sandbox. I've read the gameworld is Rockstar's largest.

@vid3oman64: I think it will be about as much of a traditional "shooter" as a GTA title. Sure, shooting will play a large part (and boy do the mechanics look smooth and refined), but it looks to me like there is a large focus on a lot of other gameplay options.

@tetracycloide: Like racing games? Oh wait, Crazy Taxi... never mind...

If I had to have a 15 character dream roster from Marvel, I would go with something like this (taking their obvious preferences for certain characters in mind):

@Walking-Eye!: Actually, four of them were in MvC2 (Cyclops, Storm, Iron Man, and Spider-Man).

I swear I've seen every one of these character models running around the battlefield already. How is this paid DLC?

Didn't MvC2 have like 50 or 60 characters or something? Why stop at 30, Capcom?

@Michael Dukakis: You're my favorite commenter. If I could heart you again, I would.

@resonance462: Agreed. The shoddy multiplayer implementation and price-gouging DLC prices turned me off long before the legal troubles ever did. Activision destroying IW was just icing on the cake for me.

I need to finish Lost & Damned (way better than IV so far, in my opinion). Afterward I'm going to play either House of the Dead Overkill, Dead Space, or the latest R&C title before playing through Ballad of Gay Tony.

@HexOmega: I just started Lost & Damned this week!

Sorta sucks when you get it right the second time after you have got a million gamers sitting out there jaded by the first awful title, doesn't it?