Liberation's writing came off as pretty bad. Even for Assassins Creed.
Liberation's writing came off as pretty bad. Even for Assassins Creed.
Halo's pace always made me feel like I'm swimming in thick molasses.
It was ok, but I probably wouldn't really find a place for it on my personal top 10.
Film is taken seriously as art, but big box office hits like The Expendables still exist where literally one third of the film time is taken up by CG explosions. Literature is taken seriously as art, yet the bestsellers tend to be about teenage vampires.
I think it has something do with costs/royalties tied to the original Japanese voice work.
This just comes off as oversensitivity to something these people know very little about.
I always found shooters boring to watch as an e-sport since you don't get the full picture from a player's perspective.
They always did right by the Warhammer 40k franchise, and Saints Row did well.
Darksiders felt like one of the few things they did do right, though.
He never asked whether she was born a man or a woman, he asked why she continues to use a female body.
There were a lot of really poorly designed missions. I think the first review is over-exaggerating a bit, but that was the overall feel I got - a handful of brilliant levels in the middle of some really poor design choices and disguises that don't actually help at all.
Numbers are hard.
Will the PC version ship with these fixes?
But I've never been very good at number puzzles.
Checking that stuff shouldn't deselect your own hero. League has a separate window for that which doesn't require that you deselect your unit (which you can't do anyway).
Certainly, but why should you be able to deselect your unit by selecting one that doesn't belong to you? No longer having to adhere to the WC3 engine's limitations, I'd assume they'd be able to make it so the only way your unit can be deselected is if you select another unit you actually have control over.
The metagame changing isn't really a modernization because it's not really a feature as much as it is players adapting to the dominant playstyle of the time. League's meta changes too.
There are actually four maps.
As far as the gameplay goes, it's quite a bit more modernized than DOTA. Take a look at Dota 2 to actually be sent back 10 years.