br3adofwonder
breadofwonder
br3adofwonder

Mythic doesn’t just add boss HP. There’s new mechanics, altered mechanics, tighter tuning and sometimes (like in Archimonde’s case) an extra phase entirely.

Selling mythic and heroic carries to start the expansion gold capped, grabbing the rest of the few garrosh heirlooms I still need for my alts and soloing cata content because the squish made it a joke.

I like the idea of bosses or mobs with defined loot tables, or even certain bosses having higher chances to drop specific loot. It lets you set specific goals and plan your gear a lot better than a completely random loot system, which generally just encourages finding something easy to farm over and over.

Loot works pretty much the same in WoW now in normal and heroic (and mythic now), just you're not only getting two pieces per boss for 40 people. It's more like 4 or 5 per 25. LFR's a different story because asking 25 potential strangers to be considerate and not roll on stuff they don't need is a tall order.

He said he doesn't see its purpose from a game design standpoint and his reasoning had nothing to do with realism but more to do with enemy weapon swing speeds.

Depends on what you view as "fixing" the loot system. I didn't keep playing Diablo just because I hadn't gotten perfect legendary rolls. It got boring to me long before that.

It'll probably get more content, but I doubt it'll suddenly become an MMO.

Halo 2 was also released for PC something like 3 years after its Xbox release, so besides Vista's poor adoption, it's not hard to see how a port released 3 years late wouldn't do very well.

It's kind-of an MMO in the Guild Wars 1 sense, but even then, it's a stretch.

It's still 5 and always was 5.

I don't know if I'd call myself a "fanatic," but one of the main reasons I stuck with Apple phones from the 3G through the 5 was because they don't feel like mini tablets in my pocket while all the competition for the last few years do.

Nintendo invented white.

To be fair, there are a fairly large number who were set off not by the dickwolf-raping, but by the nature of the asshole Player Character and their interaction with the villager.

The idea of player-created structures seems cool, but I'm worried that there'll be a big divide in the quality and themes of content. I like some cohesion in my MMO worlds, but I guess sandbox MMOs aren't really my thing.

That's inaccurate. It's only not ideal to push the minion line too far too quickly because the enemy laner (and jungler, who can come up behind you with that much space between you and your own turret) has the advantage up against their own turret. And that isn't even under all circumstances on all champions. Some

As far as pizza chains go, CPK is of a much higher caliber than the others you mentioned. There's a few here in New York and I still like going there despite being in the nation's capital of amazing independent pizza joints.

I don't know. When I got to the big revelation, I kind-of felt like they had been hinting at it all along.

Somehow, I totally missed this release despite really looking forward to it since its announcement. All these games lately, I guess.

A real problem I'm having in higher difficulties is making sure Freddy doesn't soak up all the EXP in the early chapters.

It was one of my favorite games of the year, but yeah, I can't really force myself to start it up again after beating the singleplayer and the co-op.