bluemoonafternoon
Bluemoon
bluemoonafternoon

That’s why I asked if you create art, because if you did beyond what you call a hobbyist level, you might think differently about this. And I do not judge or think that what you create has less merit than what I do. Personal art projects have merit, too. There’s a grain of truth to the cliched “tortured artist,” in

It’s not about homage, but being inspired, to have a stepping off point, and to build it into new and/or more complicated conceptual things. There’s the craft, that a human hand made it, and then there’s the conceptual, the reason for making it. AI art lacks these, as it’s factory made sludge. Every time I see one of

Maybe that’s what needs to happen. Artist’s use AI on corporate mascots, and then release the abominations everywhere, forcing mega corps to get involved lest their precious mascots lose value. Maybe it’s time to throw some gasoline around.

The problem is that as people become more and more dependent on “factory made” goods, actual craft and know-how is often lost. We saw this with the advent of industrialized goods. Not many people know how for instance to craft intricately woven baskets of extreme complexity, and many techniques are now simply

I don’t know how many of you played Kingdom of Loathing, but back in the day they had a gambling function that used in-game currency, which in turn could be purchased by selling donation items [Mr. A]. This quickly became a headache for the devs and players alike. People who donated tons of money to gain essentially

But the violence and power fantasy are very white American, though. The character might be Greek, but he’s a surrogate for the fantasy of being an unstoppable white man.

That, and it seems pretty repellent. Lots of powerful white guy who kills and cannot be stopped.

“Couldn’t handle a gruff white biker looking at his date’s ass”

The upcoming Amnesia game might just scratch that itch.

They desperately need better writers, and to let those who worked on Far Harbor to have more input. The team behind Far Harbor clearly showed in interest in crafting a roleplaying experience that involved choices and factions.

And the content will likely be in the form of random encounters and/or radiant quests. They’ll be ok the first time around, but each time they repeat, the more boring it will become.

I can easily imagine how bland this would have looked and played. Likely another PS1 game aesthetic with very basic enemy AI.

He constructed a Steamdeck fanny pack composed of tens and twenties.

It’s not just him. All of these gross tech goons are salivating at the chance to make money in these pretend markets like the “metaverse.” It reminds me of the early flood into the internet with ad companies and sites that were grossly over-inflated in perceived value, only to tank later on, or the current push for

I could see myself being interested in this if it were drawing from Fallout 1, 2, and New Vegas, but it’s likely going to focus on 3 and 4 in terms of writing.

But the last several Silent Hill games were outsourced, and they were ok to bad at best.

It’s a perfectly understandable concern. Like, don’t mix porn into essentially children’s entertainment. That’s gross.

The vacuum of space?

I’m going to relish when life humbles you.

People say this, but I absolutely hated the demo. The enemy design, outside of the mimicking ordinary objects, were kind of tedious to fight. The tar-monster aesthetic also didn’t do much for me.