Because Capitalism is just Feudalism with a new coat of paint, and billionaires - like ‘Nobles’ of old - are intrinsically OWED your labor, your love, and even your very lives should the need arise!
Because Capitalism is just Feudalism with a new coat of paint, and billionaires - like ‘Nobles’ of old - are intrinsically OWED your labor, your love, and even your very lives should the need arise!
Not out of business, purchased by gamestop during its prime only for gamestop to shutdown the product development division (you know the thing that made the unique products that made Thinkgeek worth visiting) and instead just fill the stores with the same junk they had already been pedaling at gamestop. gamestop had a…
You realize your advice is for them to become exactly like another retail company that went out of business. I don’t see how that’s productive advice.
What you’re feeling is a simple lack of competency at the top. Todd Howard and his cabal of leads are some of the most creatively bankrupt people currently working. There a ton of incredibly talented people at Bethesda, but they’re largely among the rank and file. The people leading big picture systems design just do…
Never in my life have I tried so hard to get any sort of enjoyment out of a game. But every slightly positive thing is marred by a bethesda formula that has not only been shattered into pieced but gets watered down more and more with every new game they make.
If you think any form of unemployment is a stress-free, kick-back holiday, you have never been unemployed.
Companies need operating capital to start new projects, and depending on the project they might need a lot.
I have zero doubts the menus will get an overhaul eventually, the favorite/quick-swap section has been a standard feature since Fallout 3.
Meh, I chalk it up to lack of paying attention, I couldn’t imagine playing any amount of Skyrim or Fallout without quick swapping weapons.
I might have come off a bit harsh, the menus are a lot at first, but this is the one thing I just did naturally without thinking as soon as I had that first pistol and rifle. I immediately put those on the favorite quick selection, without that combat would be absurd, so I can get the frustration. The things that…
So far the game reminds me so much of Mass effect and, oddly enough, Knights of the old republic. Only thing missing so far is I really want a sword or some actual melee weapons, but I am enjoying it.
There’s no way to quickly swap between weapons during firefights (pressing down on the D-pad lets you access medicine and there appears to be a quick-select wheel here, but I can’t figure out how to assign anything else to this section)
It’s weird that in other Bethesda games, you can quick-swap between weapons on the fly, but you can’t in Starfield?
I don’t think these large games should stop being a thing just because we are older and have less free time. You mention that 10 years ago you had the time to play a game like this with Skyrim, so what about all the people that are 10 years younger then us now? Maybe the truth is we aren’t the target audience anymore…
It’s a problem with the game design, because there’s no real narrative or gameplay drive to finish the main quests:
Most skills are really hard to learn. I’ve been boxing for about five years. It’s a night and day difference between me and a new person showing up to the gym for the first time. Then it’s a night and day difference again between me and someone who trains to fight, pro or amateur.
Getting good at things is hard. This…
Hire human beings/real artists, you sacks of shit.
I don’t think I did? Since I don’t disagree with that statement? Nor did I write anything contradicting it?
And the website address still shows (for me at least) as twitter.com, so....yeah. Twitter it is.
god I hate that picture...