We had lots of skins, heroes, and maps in the last Overwatch game.
We had lots of skins, heroes, and maps in the last Overwatch game.
It’s literally limitless.
Hmmmm.... how about crap bandwidth and latency in large parts of the country? What about slower speeds during the evening in high-density areas?
The problem is, when a studio even fails at developing homogenized, sterile work. Because let’s face it: Gollum wasn’t anything extraordinary that hasn’t been done before by smaller studios with greater success and a simply better product.
Jesus.
If our moral compass is completely subject to our income and class status, then there is no morality at all and she should shut the fuck up about her supposed principles.
It was important to Skyrim/Oblivion that not all of their dungeons have a distinct purpose. If you’re just exploring randomly and stumble across the cave, you don’t know if that cave just has some bandits and random generic loot, or a big sidequest, or is something more unique and handcrafted. That not knowing adds a…
Trying to get comments on this site to load properly/efficiently should be on that subreddit lmao
These comments are always so dumb. The dude is mega-famous in the gaming community and tech reviews, and he’s built an extremely successful platform to the point where his company could decline a $100 million buy-out offer. He’s popular, regardless of what you—the main character, apparently—know about him.
Well if you follow tech/computers at all you likely would have heard of him.
Limitations = more flexing of dev creativity muscles
Despite being such old hardware, BoTW nonetheless proved revolutionary. I don’t think anyone in 2017 came away from it thinking, “oh, what could have been!” It was already grander than anything since Ocarina of Time, and resolved a lot of open world design issues that have plagued games in the 20 years since Ocarina.
disclosure: I am a game designer with a background as writer and narrative designer with 15 years of experience.
Welcome to capitalism - this is the way. It objectively makes almost every business worse from the customer perspective all in the name of shareholder value.
I’d argue it’s even harder than television writing. You have to consider how things impact the player and how they’re able to interact with it. Then you need to coordinate with the development team on what can and can’t be done with given scenes, and thus how the narrative needs to be written with concerns to budget.…
Sadly not surprising. People have a very skewed view of the relative difficulty of any task they may have a passing familiarity with.
Yet somehow they recreated a worse version of it, which is impressive. The interface is absolute trash - they make the easiest things so difficult or unapparent that it is a joke. Want to exit a channel/close a PM? Just click the little X on the “pop up” in the sidebar. PSYCH IT DOESN’T EXIST!!! I spent a ridiculous…
I remember finally using it and discovering it’s just Slack. Or Slack is just Discord. Basically everything is the same as everything else and I can’t get it out my head that they’re basically just recreating AOL instant messenger and chat rooms.
It was handy for my small group of IRL gaming folks during lockdown, since it combined chat, video conferencing, and audio chat; with just enough organization to keep things neat on our computer guy’s personal server. We did tabletop RPGs, chat for co-op online games, organized when we’d meet next, etc.
Not only that, but it’s perhaps one of the worst, most convoluted, and most confusing user interfaces of all time. It’s also a medium you never need to use in your life, ever. You miss nothing by not using it.