blah8
Blah8
blah8

There’s an almost endless list of shows that could be added to this, but Gargoyles, Batman: The Animated Series, and Digimon (1999, so it just makes the cut) are worthy and notable omissions.

“To be fair, the Perfect stage isn’t perfect either.”

Yeah, I wasn’t truly expecting many of those changes, but they would be nice. The digidestined label is probably the least important of them all. Things like the crest names, which seemed like they were mistakenly swapped, the evolution stages, where Ultimate isn’t actually the ultimate stage, and calling Omegamon “Omn

I can’t tell much of anything from that trailer, but I’ll keep my wall of skepticism built, thank you. :-P

Maybe (definitely) I’m just a nerd, but I was wondering what took so long for Sailor Chibi-Moon to be posted here. This was literally the second thing I thought about after seeing this news. :-P

The two qualities that annoy me the most about certain turn signals is either when they’re mounted substantially inboard toward the centerline of the car, and when they’re not spaced far enough from the headlights.

There’s “enough” relative to a single car, and then there’s “enough” relative to the market and competition.

As it stands now, if one competitor is knocked out by a legal technique, and the KO’ed competitor cannot return to the match after a ten-count or a one-minute doctor’s assessment, then the competitor who scored the legal KO technique wins.

Someone with the knowledge, skill and physical ability can take MANY more hits than someone not focusing on core strength, stamina, etc. - how is that accounted for, and how could you reach a direct comparison that doesn’t irrevocably bias the system towards one athlete or the other?

The regular scoring isn’t too complex, but does require at least a basic explanation. Punches to the body score one point and are only counted if they’re straight punches — hooks are allowed but not scored. Regular kicks score two points to the body and three to the head; if you spin or rotate your body 180 deg. or

That’s just because of the rules. While you are allowed to block with your arms, you’re not allowed to block with your legs. You also can’t punch to the head. Only kicks that strike with the feet are scored (or, with the electronic gear only kicks that register with the compatible foot gear). You’re allowed to push,

Uh, it’s called different opinions, bub. What’s so bizarre about that?

I was really hoping for just one more toast-related comparison in your post. It would’ve really rounded it out nicely. :-P

I’d think the parties most concerned about this practice would be advertisers (followed closely by less-connected streamers).

I’m not talking about grinds in general, and definitely not about grinding while playing the same way you would in a competition. I have nothing against requiring relevant grinding in games. My point is just that the specific type of grind required in Pokemon in order to compose a competitive team has nothing to do

There’s definitely a place in the automotive world for both of those types of vehicle concepts. This, as all of the Vision GT cars have been, is purely a marketing stunt. However, it’s basically the case that all concept cars are marketing stunts — this is just a marketing stunt that will result in a usable in-game

Yes, but when you look at the time spent, how it’s spent, and what sort of effort is involved during that time, the difference is quite apparent.

I wouldn’t normally think to compare these cars too directly since they seem to me to be aimed at different markets. For me, the Hyundai Elantra GT is more of a direct competitor to the Mazda 3, so that would’ve been the more interesting comparison.

If anything, extremely popular content creators should be placed under greater scrutiny than average players when they break the rules. They’re playing these games *professionally*, as in *like a job*. Of course there is going to be money on the line, but that’s the case with any job. Jarvis didn’t take his job

This reminds me of the site that was known for popularizing “videogame photograpgy”, Dead End Thrills and its author Duncan Harris. I’m sure most people who have been online and following videogames since about 2011 and before have heard of him, but he’s still producing content, and it still looks great.