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It's labeling the work based off of what is isn't as opposed to what it is, which can be insulting to some.

While I do think that there are some technical and structural differences between certain works of interactive media that might mean they don't fall under the category of "games", I don't see that as a negative or in a derogatory light. For me, at least, it's purely objective and categorical. Unfortunately, some

Well, the Pokemon Twitter account did post that message in English. Conceivably, one could already have traded/transferred up from previous games to obtain Mew and Co., so for them to say outright that all Legendaries are available between the two most recent games might show that they'll be officially available

That's a good point, though one that could be addressed by formatting the review perhaps with spoiler warnings around certain sections. That way, those interested in the unlockable characters would be able to read about them, while those who would wish to not have them spoiled would still be able to read the rest of

A decision to not mention those characters seems like its effect on the informative value of the review would be determined mainly by what the reviewer found important. So, in other words, if the reviewer were to play the game with those characters and feel that they added or subtracted an important amount of

There's a reason for the discrepancy. According to Takahashi, 'When we were putting together that article, we were still in the process of thinking what we should call this activity. That's why it wasn't yet summed up in one word.' (Good thing 'hero costume operation' didn't catch on, huh?) While it's possible others

I don't think it's unreasonable to assume that they will release Mewtwo as a stand-alone download for all systems, but technically the Tweeted statement from Nintendo doesn't explicitly confirm that to be the case. It does virtually all-but confirm it, but doesn't actually establish the link between the concept of

I remember a year or so ago (perhaps more) hearing about the benefits of "Dual n-Back" challenges and games — on Lifehacker, in particular. I just looked up the article:

This just makes me want one of the Tower Burgers from the now-defunct Pakuch Burger in Shibuya. I had remembered that Ashcraft recommended it and had a chance to go when I was in the area years ago... but now it's no more.

At this point it's worth wondering if these comps are really elaborate bootlegs or if SEGA actually signed off on this. While I'm not exactly sure, the back liner notes seem to imply that these had SEGA's blessing. Sonic Dance Power Volume VIII apparently came with a playable demo of Sonic & Knuckles Collection for

There are three Kotaku editors in Japan: Brian Ashcraft, Toshi Nakamura, and Richard Eisenbeis.

That's exactly what happened to me when I was younger. I ended up with pneumonia.

How long until someone hacks in a patchwork David Hayter voice mod?

So, now we can finally pin the Recycle Bin to the Taskbar, but can we also pin specific shortcuts to folders? I've yet to use Windows 8, so maybe it's already been included there, but as it stands, Windows 7 just replaces any specific folders you try to pin with a general "Windows Explorer" shortcut that will only

Unidentified Basin Sauce

Part of the problem, I think, is that the system sometimes just plain doesn't record the proper input sometimes: (Edit: I urge you to keep reading after you watch these videos, as the text will delve into why inputting commands faster/flicking isn't a solution here):

While Halloween has become increasingly popular in the past decade, trick-or-treating still really isn't done—or really done right, for that matter. Where it is done, the practice can feel a bit too organized, and you generally don't see kids and parents roaming the streets looking for candy.

I wish the GH4 did a full sensor downscale when shooting regular HD... (it pixel-bins the readout.)

This is how I felt playing Smash Bros. on the 3DS with its default controls. In games these days, the “A” button (or “X” button on the PlayStation) is almost always the jump button—and on the rare occasion it isn't, the “B” button (or “O” on PlayStation) tends to be. In Smash Bros., however, A and B are the attack

I think you're misremembering. The HUD in the video above is essentially unchanged from the regular Doom one with the exception of the kill notifications and point pop-ups.