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Yeah, but that was intended as a satire/joke. It wasn't supposed to get as popular as it did.

As the others have written, not only has it been confirmed to support external storage drives via USB, but it also has an SD(HC) card slot, which could be a more convenient option for some. The internal eight or thirty-two gigs of space is a bit small, but it's a nice backup option until the user buys more storage.

After re-watching it, the action seems to vary both in speed and complexity depending on the scene. It's slow as crap in the first few shots — it looks like it's slow-motion footage, perhaps to help the player get a hang of combat? The later clips are a bit faster, but still not realistically fast.

Maybe the presumption would be that if one had followed Japanese animation consistently for so long, they'd be aware of the shift in lexicon?

Cardboard cutouts, mannequins, and inflatable people all seem like viable solutions to me... Take a picture of your head and paste it in frame, if it needs facial recognition.

"Residents who want to vote electronically can submit a mail-in ballot application either by e-mail or fax to their county clerk. Once the application is approved, the clerk will electronically send a ballot back to the voter also by e-mail or fax.

I'd have to imagine it would have something to do with an image or video attached to the tweet... I'm having trouble thinking of how just text in the context of Twitter would be infringement.

I think the point adamm180 was trying to make was much smaller than the breadth to which you seem to have extrapolated it.

I'm not sure what this writing has to do specifically with the "art game community," or how the type of writing on display here relates to poorly-thought-out games with unfitting narratives. Few of the games mentioned in this piece are considered pure "art games," even amongst those who don't use the term pejoratively

Yeah, but they even managed to mess that up a little by turning the search for American contestants into a full-on overly drawn out reality show. Ultimately, they separated the final group of American competitors from the regular group in Japan so they could run the course in the US... They also attached a monetary

Aren't you familiar with one of the most famous AO-rating cases, Manhunt 2?

What's with this recent trend of a low-contrast image with commercials?

Well, actually, the game is supposed to feature "seamless space-to-planet transitions" and be a sandbox-type game... so that's probably not too far off.

You have to admit, though, that the scarcity with which the AO rating is assigned makes it stand out that much more broadly in the eyes of retailers and console publishers alike.

Don't forget he also did the Fear Feaster on Adventure Time!

No response after this... can't help this dud.

If you can walk around in the environment, then it's technically interactive. Any time a user has to input commands or press buttons to affect the content, that makes that media interactive. Websites are interactive, but that doesn't mean they're games.

You'd think that if LG wasn't going to put in the effort to do this for real, they'd at least be able to get away with using pro-quality cameras in the elevator since, you know, the actors would just act like there's no camera there.

The question is: does it work on artificially-blurred images?

...so it's the same video Kotaku posted on Friday?