Ziggurat is pretty baller. At the very least, I think it is much better than Tower of Guns, a project made by like one guy who isn't much of an animator so the enemies are all pretty much turrets.
Ziggurat is pretty baller. At the very least, I think it is much better than Tower of Guns, a project made by like one guy who isn't much of an animator so the enemies are all pretty much turrets.
Ah, right. I was thinking they released that demo in an Official Playstation Magazine demo disc, but apparently they only did that in Europe.
Yeah, if you want to go all MST3K on The Bouncer, then yeah, it's like a textbook example of everything that has been wrong with Square for the past 15 years.
Ground Zeroes feels like an Early Access game. "Hey you guys, we finished this one level, so please give us $40 so we have the extra revenue to finish the rest of the game." In days gone by, I really think Ground Zeroes would've just been a free demo, like how they gave away nearly the entire Tanker chapter as a demo…
The reason I don't find that interesting is that it's like every FF from 7 onward in terms of gaudy character designs and trying-to-be-edgy plot, except tied to lame-ass gameplay.
I feel like you guys are missing the fairly obvious subtext that Square Enix is mostly letting people pitch them on random Eidos franchises that aren't as hot as Deus Ex, Tomb Raider, Hitman or Thief.
Meh, I'll pick it up for sale on Steam in July. By then hopefully they'll have fixed the jacked up matchmaking and balanced the Wraith that everyone thinks is OP garbage. Also sounds like some of the trappers need a buff.
Haha, how do you set that up?
Correct. Most of these rare achievements are either for DLC, or for games where people didn't like them enough to bother trying some super hard thing.
Yeah, I feel like that skews everybody's rarest achievement lists, because Civ 5 sold millions of copies, but A) there is a bunch of DLC that is way hit or miss because only a small segment of Civ 5 owners bought it meaning only that small segment can even attain those achievements, and B) even if they own the DLC,…
People probably just used Steam Achievement Manager for "Unachievable".
My 5 rarest Steam achievements are between 0.40% and 0.8% of players having them, but I don't consider any of them particularly hard. They're mostly just for games where few players played them as much as I did, and one of them is related to a DLC that I'm guessing few players bought.
Missed opportunity:
I think a time limit can be an interesting mechanic, for the same reason that a hunger meter can. They're both ultimately an annoyance/inconvenience, but with the proper context, I find time limits interesting.
Quite possibly, though even by 2005 they were becoming like, responsible small business owners. But certainly based on their attitudes back in 1998-2002 maybe they would've sided with the letter.
Yeah, like, you can store money and you keep all your items and it's not like Dead Rising where you have a finite amount of time to finish things. You can lose dungeon progress, but only if you're really careless.
Yeah, the people who bitch about the timeline in Majora's Mask have no idea what they're talking about.
Dodominic Cumberbatch made me laugh more than it should have.
Patrick, you embedded the video of the changes being made to original Flash Binding of Isaac, which at this point is kind of a rogue project being worked on by Florian Himsl (not sure of spelling), the programmer from the original game. McMillen has no involvement.
Most of the planetoids in Super Mario Galaxy are impossibly dense, to only be a few meters across but have close to Earth gravity. Like, it's neutron stars left and right.