80% of the games on the Wii being crap is not even remotely related to his point about Nintendo's lack of compromise.
80% of the games on the Wii being crap is not even remotely related to his point about Nintendo's lack of compromise.
Yeah, I mean even the Gamecube success stories (Resident Evil 4, etc.) eventually turned to other platforms because even if you sold super well on the Gamecube, there were only so many Gamecube owners.
Ah, this is the comment thread full of all the butthurt people who take Smash Bros. too seriously. It almost seemed like this article wasn't going to have one!
Haha, Rank 5. No thanks. Hell, Rank 15 and above is pretty much all money decks, or people that have been playing since day 1 and grinded out mountains of gold and dust.
I think it gets kinda boring to play since it railroads you into deck archetypes so overtly. Sure, there's some amount of variety in how you play those archetypes, but it still feels really restrictive for some classes.
True, but fairy chests are honestly a dime a dozen. Maybe not the right phrase, but whatever, you gradually get them as you play, and I think it's a waste of time to sacrifice 40% of your gold yield just to go get one particular rune (or later, one particular stat increase). I honestly never felt like wasting 10-20…
I never really saw the point of that Architect, because the enemies respawn regardless of whether you use him or not, and if you use him, all the chests you already opened stay opened, and you only get a new set of chests when you DON'T use the Architect.
Spelunky is hardly even a platformer, after about an hour. The jumps aren't like, hard to make, there aren't any like "autoscrolling" levels like Mario has. There aren't enemies placed specifically to make jumps more difficult or anything (enemy spawning is random, generally). It's more just about not jumping into…
Not a single Zoolander reference? FOR SHAME, Kotaku. FOR SHAME.
It's definitely the "fists on hips" pose.
Unfortunately I'd have no one to play it with locally at the moment, and I'm not interested in playing Smash Bros. online, so I haven't bothered to check it out. Sounds alright, though.
My bad, for some reason when looking those sales numbers up, I was sure both Melee and Brawl said something in the range of 10-11 million. Crappy short term memory, apparently. I'm kind of shocked Melee didn't sell better, because it was like, the killer app for the Gamecube, and pretty much every Gamecube owner…
Mario Kart 8 might move a crazy bunch of Wii Us, but that's about the only Wii U game in development I can think of that will dramatically sell a bunch of Wii Us.
Yeah, I feel like this was the year everyone finally bought a 3DS after holding off on it for a while. Really, 2011 and 2012 were weak years for the 3DS, aside from Super Mario 3D Land and I guess that one Professor Layton. And Mario Kart 7 is alright, I guess, though I still much prefer console Mario Karts to…
I call bullshit on the part about it being the debut game for some mythical "Source 2". They've made so many upgrades to the Source engine over the years that it frankly already might as well be Source 2 or 3 by this point. Sure, at some point Valve will move to a new engine, but all we know about L4D3 is that it was…
Playing chess on the same table where a cat is lying. Yep, nothing can go wrong there.
Early Access is for broken ass alphas/betas with a bunch of shit missing.
I don't think WC3's hero units really directly led into WoW. The hero units (accidentally) led to DotA, and all of its clones.
HL: Blue Shift is maybe a poor example, because it's wicked short and just has the same weapons from the main game. HL: Opposing Force, on the other hand, had a few new weapons, and was actually quite lengthy. I actually liked some of the level design and enemy encounters more in Opposing Force than in original Half-Li…
Starcraft 2 actually made me realize I don't like the entire RTS genre except in single player. Literally no interest in the multiplayer. Fuck that noise. So thanks, Blizzard!