Also, Skyward Sword jokes sure are super timely...
Also, Skyward Sword jokes sure are super timely...
Alright, give me the skinny on Project X Zone. Why should I be excited for it?
I continue to not see the appeal of Nerf Now, unless people are particularly excited by the moe anthropomorphism of TF2 characters, video game consoles, etc.
Man, remember when VG Cats was one of the top 10 most widely read gaming webcomics, and it easily could've been a nice small business for Scott Ramsoomair, and instead it went in the complete fucking opposite direction and he barely updates it a couple times a year?
Nope, clearly we should just call him "cis male garbage", because that sure opens up a discussion with someone who is already being called a bigot for a faux pas he didn't realize he was making.
Cool that they did it, but who is this for?
I mean, yeah, of course they're doing this Wind Waker HD because A) Skyward Sword came out roughly 18 months ago, meaning B) a properly new Zelda isn't likely to be anywhere close to done in that time span, especially when I believe the Zelda team is also splitting its time to help out the 3DS Zelda coming out soon.
You're doing it the right way. Pay no mind to the timeline.
People exaggerate how slow the sailing is. And eventually you get a teleport ability, meaning you only have to sail the distance between the teleport location and your final destination. The teleporting in Wind Waker is actually much better than, say, Ocarina of Time. Ocarina of Time's teleport locations were in…
I think I'd prefer to see whatever Capy does on their own, then. I despised the writing in #sworcery, as I quickly tired of how aloof and nonchalant and "Well don't you feel clever?" all of the dialogue was. The idea that I would want to tweet any of it seemed completely preposterous.
What did Superbrothers contribute to #sworcery, and what did Capy contribute? I haven't read enough #sworcery post mortems or post-release interviews to actually have a solid sense of who had what duties on the project.
Supposedly Retro helped out with MK7, but yeah, I really cannot fathom that it took Retro 3 years to make DKCR 2. If they really were bogged down with MK7 and the 3DS port of DKCR, and have really been working on nothing but DKCR 2, then that's just sad, and not a great use of that studio. New Super Mario Bros. is bad…
You are right.
This trailer has absolutely already been shown, back in early April.
That's a pretty fair point.
It really seems like the Wii U was kind of rushed out the door, as if all of the hardware/firmware work was done, but none of the game development was ready yet. But then they launched it anyway, because they wanted to get out ahead of the Sony and Microsoft's heavy hitters, but getting out…
Were you replying to me, or someone else? All I was saying was that I was surprised at how speedy Totilo was able to post this article. I'm totally fine with Totilo's stance on what Nintendo had to show.
Hey Stephen, did you have this written based off of judges week? Because dang, that is several hundred well-spoken words to have up a scant 10-15 minutes after the Nintendo Direct concluded.
Haha, I love it. One of my favourite uncaring Bender lines ever.
Haha, one year later, that's still fucking hilarious.
Any idea how well mobile games made by well regarded game designers do on the app store? Do they do well for the people that made them? I'd like to think that games like this, and Super Hexagon, and so on, are actually worth the time that was put into them. I could just as easily see these games only getting attention…