billysan
billysan
billysan

The lion look would be awesome but they had to put the stupid pony tail right in the front, it looks so silly.

I still can’t get over how they put the pony tail in front for Akuma’s new hair style, it makes him look like a clown.

I say special has in the game did nothing new or exceedingly well... (well outside of the graphic/game engine)

It’s great sprite work but I’m done with 8-bit Mega Man throwbacks give me something new.

BotW still allows more interaction with it’s Snow.

The Japanese names for things and characters are way way too on the dot and literal when you try and translate them.

This is still in uncanny valley, it looks to real despite the huge eyes. So she just ends up looking like a freak.

If you were designing a robot why would you make her eyes huge, and if you where designing a robot to look like an anime person why wouldn’t you go in 100%.

I don’t know people bashed WiiU often and people where pretty vocal with how Metroid Return of Samus treated the Amiibo use.

I don’t recall the level of freedom from any other open world game.

It did...what was that?

Take your fingers out of your ears.

Zelda never felt like a check list of chores to do.

You can climb on nearly everything, the enviroment is very interactive and reactive, the whole game is far more organic. The world design is also way more interesting. The world is a playground designed to be played with and explored.

I don’t really think the game elevated that much it was just a very polished open world game.

The game was good but BotW was way more interesting.

The series is crazy with time travel so who knows.

Zero Dawn didn’t do anything special it was just another open world game.

The biggest hurdle to over come in DMC1 is adjusting to the constant camera angle changes and keeping track of which direction you should be holding to dodge.

DMC2 is a lot more interesting on Hard though.