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Yes, in that sense these updates actually reflect real world disruptive events that change the status quo.
Yes, in that sense these updates actually reflect real world disruptive events that change the status quo.
It absolutely isn’t, and frankly it never was. These factories are all monuments to hubris, not necessity. I can still marvel at the design and work that goes into them, but at the end of the day they’re just giant dick-waving contests.
Don’t forget the Boomers were once the Peace and Love generation...you either die a hero or live to see yourself become the villain, as they say. Boomers dying off won’t change that cycle.
The lament of every aging, soon-to-be irrelevant generation since the dawn of humanity, and also a very Western, affluent bias.
I wish real world robber barons could be sentenced to living out their malignant greed fantasies in virtual worlds rather than plundering the real one. :D
I have some empathy - the minmax players had 100's of hours of grinding made moot overnight, and that always sucks. I say that as an NMS 1.0 player who lived through the Next universe reset that wiped all of my bases, and basically having to learn the game over again every time they made changes to resources or…
The Switch port doesn’t support multiplayer (HG hasn’t given a definite “never,” but not holding my breath) or the proc NPC settlements added in the Frontier update, so there’s a technical hurdle even beyond the typical console manufacturer walled-garden shenanigans :P. Even the Xbox <-> PC cross-save is limited to…
Complaining that some formative decade you lived through actually sucked is a tale as old as time. :D
It’ll never happen, at least not before games are actually released. There’s a reason that all those behind-the-scenes specials on Disney+ are released well after the shows are out. The internet basement dwellers destroyed any chance of transparency by at best being ignorant asshats, at worst sending death threats to…
Leaking that information has a direct, negative effect on the people already crunching to make entertainment for a public that has more content than they could ever consume, you can wait.
How is Earthworm Jim “forgotten?” The game has gotten regular rereleases on multiple platforms over the years...it was even on iOS at one point. FFS, the sequel was added to the Nintendo Switch SNES app in March!
The world would be a better place if it wasn’t. Let people enjoy things.
Games are not cars. Creative development is hard. Software development is hard. The foundation of automobile design and manufacturing is a known quantity, they are not (literally) reinventing the wheel each time.
The word must be a badge for their failures at game development. ;)
The Switch version has nearly all of the same issues as the other consoles - lots of fragile script triggers, mechanics not working as designed (eg max 6 followers in a sermon) and it’s clear there are memory leaks that just get worse the longer you play. The big difference is that the Switch version is currently…
But they didn’t go back to work. There was enough activity on the internal Slack after the tweet that they realized they had a morale issue on their hands, and tried to fix it in a typically unproductive way.
They almost did cancel it. I’m surprised they actually released it - sunk costs fallacy perhaps. From 2020:
Console optimization in Unity has always been challenging. Especially when studios are sim-launching a game on multiple platforms, none of them tend to get the optimization time they need. If timelines are especially tight, development is often calibrated to the platform with the weakest specs.
That’s fascinating that you’d only known about it because of asset-flips. As another commenter stated, that could be because they’re using the Unity Personal version that doesn’t allow you to hide the logo.
I’ve been in the game industry for 25+ years, and Unity is just another game engine like Unreal or CryEngine, and…