bfwebster
Bruce F. Webster
bfwebster

OK, I now have 11 hours into the game (I wasn’t terribly productive today) and I feel more kindly towards it than I did in my first-impressions post last night. I took thisoneoptimistic’s advice and learned to keep my left hand on the +/- keys to crank the speed up and down (space bar does pause/continue). Here are a

Excellent points. Along those same lines, one of my biggest complaints with 4X games (which are my favorite genre) is the general inability to tell when victory (or defeat) is inevitable. After I beat a given 4X game a few times, I usually stop playing to the end of the game but instead play until I’m sure I’ve won

OK, I’ve put about 3 hours into it so far and am not enjoying it yet. I’m not a big fan of RTS 4x to start with — I prefer turn-based — and in this game, the real-time tends to be annoying. The game moves far too slow to leave it at ‘normal’ speed, but at ‘fast’ or ‘fastest’, it’s easy to get ships (and leaders)

Woohoo! Having had the first part of this year consumed with XCOM-2, I can now look forward to the last part of this year being consumed by Dishonored 2.

Well, you’re well prepared for it. :-)

Ah. Been playing X-COM 2 lately, I presume? :-)

One of my favorites from that time period was “The Great Battles of Alexander” (Interactive Magic). I had studied Alexander’s history at length, and I found this game to be a great way to see how some of these battles actually played out (within the constraints of 90s era computer technology).

I re-play Dishonored about once every 6-12 months, and I tend to go through this kind of thing during the first few missions. By the time those are done, I usually remember what I need to do to get through the rest of the game.

“Remember: without chemicals, life itself would be impossible.”

Not at all specific to game development. Ed Yourdon first published “Death March” in 1996, and the use of ‘heroic’ development efforts as a methodology long predates that (I burned out as a programmer while doing computer game development in the 1980s; I didn’t code for four years).

Is it just me, or is this trailer crying out for a ‘Bad Lip Reading’ treatment?

I think so, but then, I was an X-COM EU/EW addict. Minimal recommended mods are Evac All, Overwatch All, all the extra maps, Free Camera Rotations, and Blackmarket Usage. YMMV.

I happened to be at someone else’s house last week, along with my 34-year-old ex-Marine, Iraq-vet son. Two of my grandkids were watching TV in the living room in the middle of the afternoon. After a commercial break, my son turned to me and said, “Dad, why are there ads for car insurance and credit checks on the

Still XCOM-2. Mebbe a little Dungeon of the Endless (which is my go-to no-brainer game).

In our game Sundog: Frozen Legacy (Apple II, 1984), you started out on a given planet (Jondd), could wander around the city (Jondd), could drive around the planet, and so on. But if you tried to take off from the planet in your spaceship and you were running a pirated copy, you got a message from the control tower

Now playing

We lived in the Philippines when I was young (1958-60), due to my dad being stationed at Subic Bay US Naval Station. While there, our family acquired a pachinko machine, which was the delight of my childhood — though, as I recall, it was noisy enough that once we moved to La Mesa, CA, I had to play it outside on the

...count the number of times some rando blurts out something like “It’s uninhabited!” or “It’s after five, so downtown’s nearly empty right now!” whilst Batman and/or Superman throw various bad guys (and/or each other) through various walls.

True story. Some years ago, my wife and I were driving between Colorado and Utah (I don’t remember which way) on I-80 through Wyoming. As happens on a regular basis, I-80 was suddenly shut down — accident, snow, high winds, alien crash landing, I don’t remember — and we were stuck, along with many, many other cars, on

I love any story about the SR-71, which I consider one of the finest examples of human avionics engineering ever. Many, many thanks for posting this.

Actually, you know what’s great for reinforcement drops? Proximity mines. Just drop one right on the flare, sit back and enjoy the (very brief) show.